Search found 1255 matches
- Thu Apr 04, 2019 5:35 pm
- Forum: Programming
- Topic: Random Noise Generator
- Replies: 5
- Views: 3666
Re: Random Noise Generator
Well, geez, you are poking garbage into the vic registers, so it's expected that the vic goes crazy. To get it back you can copy the original state, and replace it once done. If you break into the program you should be able to type goto30 to run the recovery code. 10 dimv(26):fori=0to25:v(i)=peek(36...
- Fri Mar 22, 2019 9:48 am
- Forum: Collecting and History
- Topic: Llamasoft: Bomb Buenos Aires
- Replies: 4
- Views: 4457
Re: Llamasoft: Bomb Buenos Aires
Sounds like a PC game!
- Wed Mar 20, 2019 2:04 pm
- Forum: Emulation and Cross Development
- Topic: Mospeed: a basic v2 compiler
- Replies: 13
- Views: 7009
Re: Mospeed: a basic v2 compiler
Oh, hah! Yes, it's totally unplayable! Needs a delay loop in there (that gets smaller as the game progresses).
KweepoutMC is mixed C/asm so your compiler wouldn't help...
Thanks!
KweepoutMC is mixed C/asm so your compiler wouldn't help...
Thanks!
- Mon Mar 18, 2019 4:31 pm
- Forum: Programming
- Topic: Where are the characters located?
- Replies: 1
- Views: 3027
Re: Where are the characters located?
You will find everything you need to know here: https://archive.org/details/VIC-20ProgrammersReferenceGuide1stEdition6thPrinti For example, characters are here: https://archive.org/details/VIC-20ProgrammersReferenceGuide1stEdition6thPrinti/page/n97 And ids are here: https://archive.org/details/VIC-2...
- Mon Mar 18, 2019 2:27 pm
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14303
Re: Two Days to the Race
I'm guessing his mother is French
3 languages, 7.5 platforms = update headache!
3 languages, 7.5 platforms = update headache!
- Mon Mar 18, 2019 10:58 am
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14303
Re: Two Days to the Race
So you are French, not Italian?
Why no French version of the game?
Why no French version of the game?
- Sat Mar 16, 2019 11:29 am
- Forum: Programming
- Topic: Quick compare of two CBM floats
- Replies: 11
- Views: 5292
Re: Quick compare of two CBM floats
I agree 99.9999038%
- Sat Mar 16, 2019 10:51 am
- Forum: Programming
- Topic: Quick compare of two CBM floats
- Replies: 11
- Views: 5292
Re: Quick compare of two CBM floats
Numbers being equal is pretty common in CBM BASIC, where ints are stored as floats.
I forget what nippur is up to but it could be something similarly flexible.
But yes, the ROM routine sounds fast enough, and would save some memory
I forget what nippur is up to but it could be something similarly flexible.
But yes, the ROM routine sounds fast enough, and would save some memory
- Sat Mar 16, 2019 10:09 am
- Forum: Programming
- Topic: Quick compare of two CBM floats
- Replies: 11
- Views: 5292
Re: Quick compare of two CBM floats
On the other hand, most programming languages use exact comparisons for floating point equality so you are in good company if you do the same. It's up to the programmer to decide what is an acceptable epsilon, as it strongly depends on what she is doing.
- Sat Mar 16, 2019 8:35 am
- Forum: Programming
- Topic: Quick compare of two CBM floats
- Replies: 11
- Views: 5292
Re: Quick compare of two CBM floats
It certainly looks like the mantissa could be anything in that case. Seems safer to early out if both exponents are $80.
- Fri Mar 15, 2019 2:05 pm
- Forum: Emulation and Cross Development
- Topic: Mospeed: a basic v2 compiler
- Replies: 13
- Views: 7009
Re: Mospeed: a basic v2 compiler
I tried it with kweepout but the petcat output (to make the bas file) crashed the compiler. I suspect lines like this are a problem: .STRG "{home}" (Probably should have converted this to a byte array instead?) Also, the [generated assembler] code was enormous (not surprisingly) so I'd pro...
- Fri Mar 15, 2019 9:36 am
- Forum: Emulation and Cross Development
- Topic: Mospeed: a basic v2 compiler
- Replies: 13
- Views: 7009
Re: Mospeed: a basic v2 compiler
Sounds amazing!
- Thu Mar 14, 2019 4:21 pm
- Forum: Games
- Topic: New Release : BLUE STAR
- Replies: 99
- Views: 65424
Re: New Release : BLUE STAR
Hmm, I thought it reset to the title screen, but I could be wrong.
It's been a while.
It's been a while.
- Tue Mar 12, 2019 3:25 pm
- Forum: Games
- Topic: Haunt and They Came
- Replies: 3
- Views: 3334
Re: Haunt and They Came
Since they are BASIC you can just LIST them or open them in a Commodore BASIC editor.
- Mon Mar 11, 2019 7:32 pm
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14303
Re: Two Days to the Race
I finished this - it's a nice medium length game (3 hours or so) with a lot of atmosphere, an unusual setting, and a few not-too-difficult puzzles.
Thanks Darwin!
Thanks Darwin!