Search found 42 matches

by cercamon
Wed Apr 15, 2020 3:54 am
Forum: Programming
Topic: Graph plotting
Replies: 15
Views: 1382

Graph plotting

From Czes Kosniowski's "Fun Mathematics on your Microcomputer", I typed a little program in VICE XVic emulator, unexpanded Vic-20. The program runs fine and it starts plotting the chosen predefined function in hi-res screen. But then it stops while still in hi-res mode so I can't read the ...
by cercamon
Wed Jan 01, 2020 8:35 am
Forum: International VIC
Topic: Italian magazine RetroMagazine out now!
Replies: 1
Views: 5319

Italian magazine RetroMagazine out now!

Did you expect a nice Christmas present from RetroMagazine? We got you and we're giving you one for New Year's Eve! Issue 19 of the magazine is out today, just in time to have a toast with all of you for 2020! It's still in Italian, but soon we'll be releasing a full English version in 2020! So stay...
by cercamon
Sun Aug 19, 2018 2:30 pm
Forum: Programming
Topic: Memory conflict
Replies: 6
Views: 4806

Re: Memory conflict

Of course, that is quite normal. I always did the same thing with ML code for the 64. For some reasons I didn't consider the same situation for the Vic-20, where the RAM layout is a bit more complicated (and yes, I just downloaded the memory map you published in another topic here). All sorted out. ...
by cercamon
Sun Aug 19, 2018 2:10 pm
Forum: Programming
Topic: Memory conflict
Replies: 6
Views: 4806

Re: Memory conflict

Adding a SYS call works but strangely not if the code starts at $033c. * = $1001 ; 10 SYS4128 byte $0B,$10,$0A,$00,$9E,$34,$31,$32,$38,$00,$00,$00 * = $1020 ; start 4128 ; * = $033c ; 828 tape buffer ; byte $0B,$10,$0A,$00,$9E,$38,$32,$38,$00,$00,$00 Changing the start to (for example) 4120 (as BASI...
by cercamon
Sun Aug 19, 2018 1:40 pm
Forum: Programming
Topic: Memory conflict
Replies: 6
Views: 4806

Re: Memory conflict

Thanks, Mike. A simple NEW statement after loading the routine worked seamlessly. https://cloud.nablasolutions.ch/owncloud/index.php/s/BkuCotA6D6i70aV EDIT: Also as an exercise, I thought about implementing the counting of time elapsed by the routine directly in the machine code. It shouldn't be tha...
by cercamon
Sun Aug 19, 2018 12:58 pm
Forum: Programming
Topic: Memory conflict
Replies: 6
Views: 4806

Memory conflict

During my Vic-20 assembly experiments (unexpanded machine), I have put together a small program to dump the memory and provide a graphical representation of the bits of the different memory locations. This is a program that I initially wrote in BASIC, then for practice and learning purposes I rewrot...
by cercamon
Sun Aug 19, 2018 5:18 am
Forum: Emulation and Cross Development
Topic: Symbolic keyboard map for XVIC - Italian
Replies: 18
Views: 13375

Re: Symbolic keyboard map for XVIC - Italian

A very nice job, LoadError. I too enjoyed the symbolic Italian keymap layout. Thanks for sharing it. Did you also complete the layout for the X64? That would also be useful when typing/working with C64 BASIC/Assembly listings. Thanks. EDIT: After looking out in my current version of VICE (3.2) I've ...
by cercamon
Sun Aug 19, 2018 1:47 am
Forum: Programming
Topic: Making a random number in Assembly
Replies: 50
Views: 40137

Re: Making a random number in Assembly

Boy, this is really faaast! :-) And I didn't even set the Warp mode. The lines were drawn at a speed that I actually didn't expect to see in a Vic-20 graphic screen. Thank you for the instructions, Mike. You make me also find out about the VirtualFS mode of VICE. So far I've always dealt with D64, P...
by cercamon
Sat Aug 18, 2018 3:11 pm
Forum: Programming
Topic: Making a random number in Assembly
Replies: 50
Views: 40137

Re: Making a random number in Assembly

Very useful thread. I'm currently learning to write some code on the Vic-20 and I find the threads in this section so formative and time-saving. I could use the previous example of the graphic demo released in a D64 file. I've downloaded madness.zip but haven't found a way so far to run in XVIC (Vic...
by cercamon
Wed Apr 27, 2016 7:51 am
Forum: Buy, Sell, and Trade
Topic: 1541 drives and joysticks.
Replies: 8
Views: 2089

Re: 1541 drives and joysticks.

Hi pixel,

sending you a PM in minutes.
by cercamon
Sat Jun 06, 2015 7:09 am
Forum: International VIC
Topic: Commodore Fan Gazette.
Replies: 15
Views: 8325

Re: Commodore Fan Gazette.

Gran bella notizia! grazie.
by cercamon
Sat Jun 06, 2015 6:48 am
Forum: Emulation and Cross Development
Topic: CRT chess game crashing
Replies: 5
Views: 2120

Re: CRT chess game crashing

This is just great! Thanks TNT. It's exactly what I was looking for. Thank you so much. A great reading.
by cercamon
Wed Jun 03, 2015 1:08 pm
Forum: Emulation and Cross Development
Topic: CRT chess game crashing
Replies: 5
Views: 2120

Re: CRT chess game crashing

Thanks for the easter egg. Didn't know about it. I agree with you that reverse-engineering the machine code would be too much trouble and would take a lot of time to find the algorithm used in the gameplay. I often wonder, since these games are now pretty old and, some may say, obsolete, if there's ...
by cercamon
Thu May 28, 2015 1:09 am
Forum: Buy, Sell, and Trade
Topic: Vic-20 games lot
Replies: 6
Views: 2962

Re: Vic-20 games lot

I only meant that Italian users will be able to take advantage of lower shipping costs. I guess that the guy will sell to anyone.
Still waiting for the complete list... Will keep you updated.
by cercamon
Tue May 26, 2015 10:03 am
Forum: International VIC
Topic: [ITA] Giochi originali per il Vic-20
Replies: 0
Views: 3721

[ITA] Giochi originali per il Vic-20

Potrebbe essere interessante per gli amanti del Vic-20 il post che ho appena messo nella sezione Buy, Sell and Trade.

http://sleepingelephant.com/ipw-web/bul ... f=3&t=7476