Search found 338 matches

by vicist
Sun Apr 28, 2019 5:18 pm
Forum: International VIC
Topic: [VIC20/C64 type-ins] MicroVo French magazine.
Replies: 38
Views: 22775

Re: [VIC20/C64 type-ins] MicroVo French magazine.

MICRO V.O No 13
Les Boules (C128)
boules.jpg
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by vicist
Sun Apr 21, 2019 3:29 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 156439

Re: In the making: Arukanoido – an Arkanoid clone

Sometimes, real life sure does suck. :(
by vicist
Wed Apr 03, 2019 4:00 am
Forum: Games
Topic: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
Replies: 4
Views: 3919

Re: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)

Great job.
It's better than 'RACE' by Commodore, and in way fewer lines of code too! :D
by vicist
Thu Mar 28, 2019 4:29 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 156439

Re: In the making: Arukanoido – an Arkanoid clone

Hi pixel.
Saw you posted today. Does this mean you're OK and have come back to our little community?
We've missed you buddy!
by vicist
Fri Mar 22, 2019 10:31 am
Forum: Collecting and History
Topic: Llamasoft: Bomb Buenos Aires
Replies: 4
Views: 4456

Re: Llamasoft: Bomb Buenos Aires

OmegaMax wrote:This one? I ask because comments say "aka Bomb Buenos Aires"
This is correct. At the time of publishing (1982) the UK and Argentina were at war over the Falkland Isles.

Edit: Notice the Argentinian flag atop some of the buildings.
by vicist
Wed Mar 20, 2019 4:52 am
Forum: General Topics
Topic: Primevil?
Replies: 13
Views: 5552

Re: Primevil?

Thanks R'zo.

A nice quirky fetch and hide game.
by vicist
Sun Mar 17, 2019 6:39 am
Forum: Games
Topic: Snake
Replies: 16
Views: 10865

Re: Snake

As snake_b works a bit better, I've replaced the original post with this one plus a fix to the slightly glitchy score display. :)

Enjoy.
by vicist
Fri Mar 15, 2019 10:35 am
Forum: Emulation and Cross Development
Topic: Mospeed: a basic v2 compiler
Replies: 13
Views: 6997

Re: Mospeed: a basic v2 compiler

I'll give it another go.

P.S. The example.bas is a C64 basic program and does not require the vic20 switch. It works fine.
by vicist
Fri Mar 15, 2019 6:51 am
Forum: Emulation and Cross Development
Topic: Mospeed: a basic v2 compiler
Replies: 13
Views: 6997

Re: Mospeed: a basic v2 compiler

I gave it a go.

It only compiles C64 Basic programs as it uses the 64 BASIC and KERNAL routines. :(
by vicist
Wed Mar 13, 2019 1:34 pm
Forum: Games
Topic: Snake
Replies: 16
Views: 10865

Re: Snake

It's written in BASIC and there is quite a bit going on in-between key-presses so it's never going to be super responsive. However, I have looked at the way the key-presses / joystick detection works and tried a different approach. See if this is any better. snake.zip EDIT: This is the same file now...
by vicist
Sun Mar 10, 2019 5:24 am
Forum: Programming
Topic: Relocating basic?
Replies: 8
Views: 5389

Re: Relocating basic?

OOOps!!.

Yes, my mistake. :oops:
by vicist
Sun Mar 10, 2019 4:23 am
Forum: Programming
Topic: Relocating basic?
Replies: 8
Views: 5389

Re: Relocating basic?

Poke44,28 should be all you need.

I assume you want to protect some user defined characters.
Do the poke and then peek the other pointers to make sure.
by vicist
Wed Mar 06, 2019 3:11 am
Forum: Collecting and History
Topic: VIC-20 Logo Trademark?
Replies: 16
Views: 15600

Re: VIC-20 Logo Trademark?

Found this on www.quora.com Konstantinos Konstantinides, EE, Patent Agent Answered Dec 5, 2014 · Author has 26.8k answers and 20.2m answer views It depends, and you should consult an attorney for a proper answer. The lapsed trademark may still be used in commerce, in which case you will not be allow...
by vicist
Tue Mar 05, 2019 9:33 am
Forum: Games
Topic: Snake
Replies: 16
Views: 10865

Re: Snake

Added joystick/fire control for those who like that sort of thing. :)

Link updated.
by vicist
Sun Mar 03, 2019 7:13 am
Forum: Programming
Topic: My BASIC Roguelike
Replies: 7
Views: 9476

Re: My BASIC Roguelike

The values that CBM Prg Studio outputs with text 'hello world!' are SCREEN POKE values. $FFD2 outputs CHR$(x) values. You would have to use text "hello world!" (note the use of double quotes) for this to work properly. *=$1300 start LDX #$0 cycle LDA hworld,X CMP #0 BEQ exit JSR $FFD2 INX ...