Search found 338 matches
- Wed Sep 16, 2020 10:18 am
- Forum: Collecting and History
- Topic: Vic Stock Control
- Replies: 27
- Views: 1662
Re: Vic Stock Control
I tried boosting the volume in Audacity but Wav-Prg still wont see anything to convert.
- Wed Sep 16, 2020 4:42 am
- Forum: Other Systems
- Topic: BBC Micro
- Replies: 23
- Views: 2087
Re: BBC Micro
0 D.6155,6948,13351,14136,26683,27540,50327,51144,55499,56292,62695,63480,43259,43860,1111 1 MO.2:VDU32797;2;2,5:GC.16,0:F.R=0TO6S.RAD24:READC:V.535;C;C;C;C;:MOV.-448*SINR,448*COSR:PL.&99,0,64:N.:B%=4:REP.B%=B%MOD15+1:C%=C%MOD15-INKEY3:*FX19 2 V.19,B%,4;0;19,C%;0;0:U.0 Just need to get the form...
- Mon Jun 08, 2020 10:13 am
- Forum: Emulation and Cross Development
- Topic: Standards for quoted PETSCII? (split/OT from: Union Jack / lock-down challenge, [...])
- Replies: 9
- Views: 698
Re: Standards for quoted PETSCII? (split/OT from: Union Jack / lock-down challenge, [...])
CBM PrgStudio friendly version:-
Code: Select all
1 PRINT"{BLUE}{CM POUND*3}{RED}{CM I*4}{CM F}"
2 FORT=1TO3:PRINT"{BLUE}{CM +*3}{RED}{CM I*4}{CM F}":NEXT
3 FORT=1TO3:PRINT"{RED}{CM I*7}{CM F}{BLUE}":NEXT
- Wed May 13, 2020 5:52 am
- Forum: Other Systems
- Topic: Not quite... The end of the ROM based PLA for the 64
- Replies: 344
- Views: 105198
Re: Not quite... The end of the ROM based PLA for the 64
Maybe watch this from Adrian's Digital Basement.
29 minutes of in-depth analysis of how to make a pretty darn good (and cheap) replacement pla that works with most revision boards AND with the Super Zaxxon cartridge.
It's worth a look.
29 minutes of in-depth analysis of how to make a pretty darn good (and cheap) replacement pla that works with most revision boards AND with the Super Zaxxon cartridge.
It's worth a look.
- Thu Apr 09, 2020 5:11 am
- Forum: Programming
- Topic: [Solved] VIC-20 custom characters as standalone program?
- Replies: 13
- Views: 921
Re: VIC-20 custom characters as standalone program?
If you look at the original post, it looks like he already has the game with correct graphics.
- Thu Apr 09, 2020 5:02 am
- Forum: Programming
- Topic: [Solved] VIC-20 custom characters as standalone program?
- Replies: 13
- Views: 921
Re: VIC-20 custom characters as standalone program?
These are the custom characters in the file:-
I just used the vice monitor to load the file @ $1c00 and then poke36869,255 to show the custom chars.
Edit: Beamrider beat me to it as I was readying my post. Foiled again!
I just used the vice monitor to load the file @ $1c00 and then poke36869,255 to show the custom chars.
Edit: Beamrider beat me to it as I was readying my post. Foiled again!
- Wed Mar 04, 2020 6:15 am
- Forum: Buy, Sell, and Trade
- Topic: Vic-1515 Printer
- Replies: 5
- Views: 1658
Re: Vic-1515 Printer
You can download the user manual from HERE.
- Sat Feb 29, 2020 3:21 am
- Forum: Emulation and Cross Development
- Topic: RAM Init Pattern
- Replies: 19
- Views: 3575
Re: RAM Init Pattern
MEM-324003 = pet keyboard WGB 1606
MEM-250403 = cr version UKB 126095
3583 bytes free on both machines.
MEM-250403 = cr version UKB 126095
3583 bytes free on both machines.
- Sun Feb 16, 2020 5:48 pm
- Forum: Games
- Topic: Unpublished games from Italian VIC users, circa 1982-83?
- Replies: 49
- Views: 21651
Re: Unpublished games from Italian VIC users, circa 1982-83?
The last char inside mid$ first parameter seems a "9" (and not a "@") to me. I think you are right. This is the value of the last tone when you get caught by a ghost and it does sound better. I don't know what happened to line 230. When I first run the program it wouldn't stop p...
- Sun Feb 16, 2020 6:19 am
- Forum: Games
- Topic: Unpublished games from Italian VIC users, circa 1982-83?
- Replies: 49
- Views: 21651
Re: Unpublished games from Italian VIC users, circa 1982-83?
I typed pic-man in from scratch and it seems to work ok. I did have to make a change to line 230 where the FOR - NEXT loop includes a HEX number (1E20) and swapped it for the decimal 7712. I also changed line 20140 so that the main program would load from disk (,8). If you find anything that doesn't...
Re: Snake
Thanks for the programming tips.
The DEFFN() command has always been a bit of a mystery to me. Maybe I'll take a closer look at it now.
The DEFFN() command has always been a bit of a mystery to me. Maybe I'll take a closer look at it now.
Re: Snake
Works well
- Tue Dec 24, 2019 5:59 pm
- Forum: Games
- Topic: HI-LO Number Challenge
- Replies: 11
- Views: 9906
Re: HI-LO Number Challenge
DOH!! Had the drive hard-coded to 8 (old habits) for loading and saving.
Changed it to last drive # used.
Changed it to last drive # used.
- Sun Dec 22, 2019 11:37 am
- Forum: Games
- Topic: HI-LO Number Challenge
- Replies: 11
- Views: 9906
Re: HI-LO Number Challenge
The program consists of a BASIC stub, machine code routines, some custom characters and the main BASIC program that starts at $2000 (8192). You can see the m/c in the code window below (please don't laugh). The BASIC parts of the program are 'TOP SECRET'. :wink: * = $188a playerlo = 1 playerhi = 2 c...
- Thu Dec 19, 2019 9:54 am
- Forum: Games
- Topic: HI-LO Number Challenge
- Replies: 11
- Views: 9906
Re: HI-LO Number Challenge
v1.2
Added joystick control and fixed a minor bug.
You now have to clear the cell to make a change. This prevents overwriting the cell accidentally.
Download from first post.
Added joystick control and fixed a minor bug.
You now have to clear the cell to make a change. This prevents overwriting the cell accidentally.
Download from first post.