Search found 82 matches

by Linzino
Fri Jun 21, 2019 8:35 am
Forum: Hardware and Tech
Topic: Mega-Cart
Replies: 695
Views: 188264

Re: I ordered a MegaCart 5 years ago... Still waiting...

@joshuadenmark, I have stayed hibernated in order to not suffer to much.
by Linzino
Fri Jun 21, 2019 5:00 am
Forum: Hardware and Tech
Topic: Mega-Cart
Replies: 695
Views: 188264

I ordered a MegaCart 5 years ago... Still waiting...

Hi everyone,

I ordered a megacart about 5 years ago and I am still waiting...
I know Brian has had real problems...

Has anyone here got a megacart in the last months?
How long do people have to wait for one?
Should I wait any longer or just give up?

Fabrizio
by Linzino
Sun Apr 07, 2019 4:38 pm
Forum: Emulation and Cross Development
Topic: CBM prg Studio
Replies: 239
Views: 161844

Re: CBM prg Studio

Is CBM PRG Studio still under development?
I have tried to contact Arthur multiple times but I have got no reply in two months.
by Linzino
Thu Apr 04, 2019 10:26 am
Forum: Games
Topic: Mines20: a PUR-80 BASIC 10-liner
Replies: 2
Views: 3210

Re: Mines20: a PUR-80 BASIC 10-liner

{...} is CBM PRG Studio syntax
You can see what that means by both loading the .prg or .D64 file or by pasting the listing into CBM PRG Studio.

{119*3} means 3 times the character with code 119.
by Linzino
Thu Apr 04, 2019 1:29 am
Forum: Games
Topic: Meteors20: one more BASIC 10-liner (PUR-80)
Replies: 0
Views: 4001

Meteors20: one more BASIC 10-liner (PUR-80)

Meteors20: BASIC 10-liner (PUR-80) One more BASIC 10-liner in plain BASIC V2 with no more than 80 characters per line https://www.youtube.com/watch?v=2XbxwH-7beU This game uses the same BASIC trick (not mine) as the one I used in MiniMans20 GAMEPLAY: This is an original action game. You must avoid t...
by Linzino
Wed Apr 03, 2019 12:54 pm
Forum: Games
Topic: Mines20: a PUR-80 BASIC 10-liner
Replies: 2
Views: 3210

Mines20: a PUR-80 BASIC 10-liner

Mines20: a BASIC V2 10-liner (PUR-80 category) This is an original strategy game in 10 lines of plain BASIC V2 (with no more than 80 characters per line) Code, binaries, documentation at: https://github.com/Fabrizio-Caruso/CBM-BASIC-10-liners/tree/master/Vic20/Mines20 The code uses a new BASIC trick...
by Linzino
Wed Apr 03, 2019 11:17 am
Forum: Games
Topic: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
Replies: 4
Views: 3920

Re: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)

This specific game is built around the trick (not mine) that lets you create a scroll-down effect by tricking the editor into believing that all the lines below the first one are continuations of a huge logical line (see the detail code explaination in the repository). This game code follows the rul...
by Linzino
Mon Apr 01, 2019 7:49 am
Forum: Games
Topic: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
Replies: 4
Views: 3920

MiniMans20: my BASIC V2 10-liner (max 80 chars per line)

Hi everyone! MiniMans20 is my new little BASIC 10-liner (10 lines of plain BASIC V2 with max 80 characters per line) for the unexpanded Vic20: The gameplay has the following elements: - alternating day and night levels with car headlights at night to better see the border and the cars - alternating ...
by Linzino
Sun May 13, 2018 5:39 pm
Forum: Emulation and Cross Development
Topic: Binary -> CRT format
Replies: 3
Views: 5185

Re: Binary -> CRT format

Thanks groepax! I am not sure I understand "reconfigure the cc65 linker to produce an actual cartridge image". Telling the linker to create an 8k code block at $A000? I don't even know the details on how to do this but knowing what to do would be a good starting point. Is an 8k image (to b...
by Linzino
Sun May 13, 2018 4:11 pm
Forum: Emulation and Cross Development
Topic: Binary -> CRT format
Replies: 3
Views: 5185

Binary -> CRT format

Hi I would like to create cartridge images that can be loaded by Vice from a binary or prg created by CC65. I know that there is no real standard crt format for the Vic20. I only need something that can be loaded by Vice. Secondarily I would like to create something that could be burnt into an eprom...
by Linzino
Sun May 13, 2018 3:59 pm
Forum: Programming
Topic: Vic 20 +8k with less than 64 UDG
Replies: 8
Views: 8216

Re: Vic 20 +8k with less than 64 UDG

Thanks everyone! In my case Mike's suggested solution is the best because I am coding in C. Probably setting $9005 to 192+15 should do it and place the characters at $1C00 and the screen memory at $1000. The character memory should just take up $0800 bytes. Using the tape buffer would be cool but a ...
by Linzino
Mon May 07, 2018 9:03 am
Forum: Programming
Topic: Vic 20 +8k with less than 64 UDG
Replies: 8
Views: 8216

Re: Vic 20 +8k with less than 64 UDG

Thanks!

@Mike, thanks a lot!

What I really need is just to use very few UDG at the cheapest possible cost for memory (without doing super-complicated stuff).
I only need about 10 or 15 UDG for my game.

I wouldn't mind having the screen elsewhere.
by Linzino
Wed May 02, 2018 5:36 pm
Forum: Games
Topic: WIP: CROSS CHASE
Replies: 16
Views: 11085

Re: WIP: CROSS CHASE

Hi everyone! I have released a new version of my massively multi-system 8 bit game which now supports more than 100 systems from the '70s to the early '90s by using the VERY SAME code + my tool chain (made of many compilers, tools and my library that provides a hardware abstraction layer). I have ma...
by Linzino
Wed May 02, 2018 5:28 pm
Forum: Programming
Topic: Vic 20 +8k with less than 64 UDG
Replies: 8
Views: 8216

Vic 20 +8k with less than 64 UDG

Hi everyone, I am trying to fit my game (https://github.com/Fabrizio-Caruso/CROSS-CHASE) into a Vic 20 +8k. I only need a few UDG (between 10 and 15) and I want to use the minimum graphics memory. I am using CC65 (and other devkits for other CPUs since my game is massively multitarget with more than...
by Linzino
Thu Feb 15, 2018 4:25 am
Forum: Emulation and Cross Development
Topic: c++
Replies: 8
Views: 6906

Re: c++

If you look at my code, you won't see much clutter. Currently I use very little object-oriented programming. My future code may use more. Object-oriented programming is a pattern and not something enabled by a language. Some languages provide syntactic sugar for it (usually at a little cost). The co...