Search found 148 matches

by Legacy
Fri Mar 20, 2009 12:29 pm
Forum: General Topics
Topic: Zimmers
Replies: 15
Views: 3707

yay its back, i got scared!
by Legacy
Fri Mar 20, 2009 12:17 pm
Forum: General Topics
Topic: Zimmers
Replies: 15
Views: 3707

I hope so, I don't have those kernel pages saved to my pc
by Legacy
Fri Mar 20, 2009 11:28 am
Forum: General Topics
Topic: Zimmers
Replies: 15
Views: 3707

Zimmers

What happened to Zimmers?


http://www.zimmers.net


Please tell me its still there!
by Legacy
Tue Mar 10, 2009 12:42 am
Forum: General Topics
Topic: Angry moms.
Replies: 58
Views: 12317

dad would take out the cable and hide it so no games or tv at all, that's when me and my brother discovered a coat hanger and some aluminum foil can go a long way! woot! Just keep the volume low so he doesn't hear it, shhh!
by Legacy
Wed Mar 04, 2009 1:12 pm
Forum: General Topics
Topic: How to produce <--
Replies: 1
Views: 826

How to produce <--

I've been going through the characters on the vic 20 keyboard, I can't seem to reproduce the <-- left arrow character, the up arrow is displayed right on the keyboard but I cant find the left arrow anywhere, and I've tried nearly all keyboard combos, except the right one obviously. I know we can pro...
by Legacy
Sat Feb 28, 2009 8:37 am
Forum: General Topics
Topic: Did anyone get Andreas Dietmair 'samples' to work?
Replies: 3
Views: 1201

Darkatx, A few of his demos run from a SYS command and many use different blocks of memory expansion. It's very specific what options need to be set in VICE. For example: Vic-Art sys40960.prg - Goto Settings menu, VIC settings and put a check in the boxes Block 1, Block 5, then reboot the emulator w...
by Legacy
Sat Feb 28, 2009 8:24 am
Forum: General Topics
Topic: Vici Iterum MM ("VIMM") Vic-20 Demo on YouTube
Replies: 24
Views: 5198

Amazing demonstration!
by Legacy
Thu Feb 26, 2009 4:18 pm
Forum: Hardware and Tech
Topic: Head Banging or Rattling on Various Commodore Disk Drives?
Replies: 14
Views: 5221

Align 1541

I found this article on C= Hacking Aligning 1541 Drives by Ward Shrake (taken from comp.sys.cbm) A discussion regarding Commodore 1541 disk drive alignment procedures, with suggestions. http://www.ffd2.com/fridge/chacking/c=hacking9.txt It dosn't really tell of any drives that don't knock, but It do...
by Legacy
Sun Feb 22, 2009 11:58 am
Forum: Games
Topic: Bricklayer
Replies: 5
Views: 1809

see u got it :D , the game is good for at least 2 plays D:
by Legacy
Sat Feb 21, 2009 4:24 pm
Forum: Games
Topic: Bricklayer
Replies: 5
Views: 1809

yea i got like 900 , you just gotta learn the technique!
by Legacy
Fri Feb 20, 2009 8:44 am
Forum: Games
Topic: Bulls and Cows
Replies: 4
Views: 1611

whats GB 20
by Legacy
Thu Feb 19, 2009 12:01 pm
Forum: Games
Topic: Bricklayer
Replies: 5
Views: 1809

Bricklayer

Bricklayer -unexpanded from the book '60 Programs for the Vic 20' You are in control of a small aircraft which flies across the top of the screen. From the bottom of the screen, a large wall is being built up which will eventually fill the whole of the playing area. The object of the game is to drop...
by Legacy
Thu Feb 19, 2009 9:59 am
Forum: Games
Topic: Bulls and Cows
Replies: 4
Views: 1611

Bulls and Cows

Bulls & Cows - Robert Erskine cowbells.prg Choosing a four digit number, the computer will respond to your guesses (or deductions, we hope) by displaying a bull when you get a correct digit in the right place, and a cow when a number you input also occurs in the computer' number, but not in the ...
by Legacy
Wed Feb 18, 2009 9:45 pm
Forum: Programming
Topic: Unexpanded VIC 20 Memory
Replies: 98
Views: 19677

So if we can accomplish the memory freeup with poke 55 : poke 56 why is poke 52 used? I see 55 is low byte, 56 is high byte which stores the address End of, or pointer to Limit of memory 56(x) is the address and 55(x) is bytes allocated. Then why do we always see the code poke 52,28 : poke 56,28 whe...
by Legacy
Wed Feb 18, 2009 7:25 am
Forum: Programming
Topic: Unexpanded VIC 20 Memory
Replies: 98
Views: 19677

I thought I had posted this before but I can't find the thread now. I was asking about allocating memory with poke 52,28 : poke 56,28 which frees up 512k at the end of User Basic Ram, and Basic will not touch this area of user ram now. 52,20 56,20 frees up from 5120-7679 52,24 56,24 frees up from 61...