Search found 148 matches
- Fri Mar 20, 2009 12:29 pm
- Forum: General Topics
- Topic: Zimmers
- Replies: 15
- Views: 3707
- Fri Mar 20, 2009 12:17 pm
- Forum: General Topics
- Topic: Zimmers
- Replies: 15
- Views: 3707
- Fri Mar 20, 2009 11:28 am
- Forum: General Topics
- Topic: Zimmers
- Replies: 15
- Views: 3707
- Tue Mar 10, 2009 12:42 am
- Forum: General Topics
- Topic: Angry moms.
- Replies: 58
- Views: 12317
- Wed Mar 04, 2009 1:12 pm
- Forum: General Topics
- Topic: How to produce <--
- Replies: 1
- Views: 826
How to produce <--
I've been going through the characters on the vic 20 keyboard, I can't seem to reproduce the <-- left arrow character, the up arrow is displayed right on the keyboard but I cant find the left arrow anywhere, and I've tried nearly all keyboard combos, except the right one obviously. I know we can pro...
- Sat Feb 28, 2009 8:37 am
- Forum: General Topics
- Topic: Did anyone get Andreas Dietmair 'samples' to work?
- Replies: 3
- Views: 1201
Darkatx, A few of his demos run from a SYS command and many use different blocks of memory expansion. It's very specific what options need to be set in VICE. For example: Vic-Art sys40960.prg - Goto Settings menu, VIC settings and put a check in the boxes Block 1, Block 5, then reboot the emulator w...
- Sat Feb 28, 2009 8:24 am
- Forum: General Topics
- Topic: Vici Iterum MM ("VIMM") Vic-20 Demo on YouTube
- Replies: 24
- Views: 5198
- Thu Feb 26, 2009 4:18 pm
- Forum: Hardware and Tech
- Topic: Head Banging or Rattling on Various Commodore Disk Drives?
- Replies: 14
- Views: 5221
Align 1541
I found this article on C= Hacking Aligning 1541 Drives by Ward Shrake (taken from comp.sys.cbm) A discussion regarding Commodore 1541 disk drive alignment procedures, with suggestions. http://www.ffd2.com/fridge/chacking/c=hacking9.txt It dosn't really tell of any drives that don't knock, but It do...
- Sun Feb 22, 2009 11:58 am
- Forum: Games
- Topic: Bricklayer
- Replies: 5
- Views: 1809
- Sat Feb 21, 2009 4:24 pm
- Forum: Games
- Topic: Bricklayer
- Replies: 5
- Views: 1809
- Fri Feb 20, 2009 8:44 am
- Forum: Games
- Topic: Bulls and Cows
- Replies: 4
- Views: 1611
- Thu Feb 19, 2009 12:01 pm
- Forum: Games
- Topic: Bricklayer
- Replies: 5
- Views: 1809
Bricklayer
Bricklayer -unexpanded from the book '60 Programs for the Vic 20' You are in control of a small aircraft which flies across the top of the screen. From the bottom of the screen, a large wall is being built up which will eventually fill the whole of the playing area. The object of the game is to drop...
- Thu Feb 19, 2009 9:59 am
- Forum: Games
- Topic: Bulls and Cows
- Replies: 4
- Views: 1611
Bulls and Cows
Bulls & Cows - Robert Erskine cowbells.prg Choosing a four digit number, the computer will respond to your guesses (or deductions, we hope) by displaying a bull when you get a correct digit in the right place, and a cow when a number you input also occurs in the computer' number, but not in the ...
- Wed Feb 18, 2009 9:45 pm
- Forum: Programming
- Topic: Unexpanded VIC 20 Memory
- Replies: 98
- Views: 19677
So if we can accomplish the memory freeup with poke 55 : poke 56 why is poke 52 used? I see 55 is low byte, 56 is high byte which stores the address End of, or pointer to Limit of memory 56(x) is the address and 55(x) is bytes allocated. Then why do we always see the code poke 52,28 : poke 56,28 whe...
- Wed Feb 18, 2009 7:25 am
- Forum: Programming
- Topic: Unexpanded VIC 20 Memory
- Replies: 98
- Views: 19677
I thought I had posted this before but I can't find the thread now. I was asking about allocating memory with poke 52,28 : poke 56,28 which frees up 512k at the end of User Basic Ram, and Basic will not touch this area of user ram now. 52,20 56,20 frees up from 5120-7679 52,24 56,24 frees up from 61...