Search found 69 matches
- Fri Sep 04, 2015 7:49 am
- Forum: Games
- Topic: I can't remember
- Replies: 4
- Views: 1991
Re: I can't remember
It seems to me it had smooth movements, unlike a basic program. Even the demons that drop from the top of the screen and leave more obstacles behind, had smooth movements. Of course I was young and these were the first computers I ever experienced, so who knows if I'm describing it accurately or not...
- Thu Sep 03, 2015 1:12 pm
- Forum: Games
- Topic: I can't remember
- Replies: 4
- Views: 1991
I can't remember
Back around 1984, my neighbor had a game on tape for the unexpanded VIC, that was like Centipede. It had great playability and used the keyboard for control. At the time, I was new to Commodore computers and didn't know how easy it was to copy the game. It was an all machine language game, because I...
- Tue Sep 01, 2015 12:18 pm
- Forum: Hardware and Tech
- Topic: VIC not booting up to basic
- Replies: 4
- Views: 1158
Re: VIC not booting up to basic
it sounds to me like either a bad Basic ROM or a bad 74LS138 decoder.
- Tue Sep 01, 2015 12:12 pm
- Forum: Hardware and Tech
- Topic: Repairing an old VIC
- Replies: 16
- Views: 2467
Re: Repairing an old VIC
I have found a pencil eraser will clean up the copper on the circuit board of the keyboard. The contacts on the buttons, I use cotton swabs with rubbing alcohol.
- Mon Aug 03, 2015 10:48 am
- Forum: Programming
- Topic: Vic20 5k memory
- Replies: 51
- Views: 11177
Re: Vic20 5k memory
One option I haven't seen yet is to reduce the size of your bitmap screen size, or text screen size, so you can have more space for your code. setbit lda #$cc ;screen matrix set to $1000, character data set to $1000 sta $9005 lda #15 ;15 columns (120 pixels wide) sta $9002 lda #17 ;8 rows of 8 x 16 ...
- Mon Aug 03, 2015 10:46 am
- Forum: Programming
- Topic: Vic20 5k memory
- Replies: 51
- Views: 11177
Re: Vic20 5k memory
One option I haven't seen yet is to reduce the size of your bitmap screen size, or text screen size, so you can have more space for your code. setbit lda #$cc ;screen matrix set to $1000, character data set to $1000 sta $9005 lda #15 ;15 columns (120 pixels wide) sta $9002 lda #17 ;8 rows of 8 x 16 ...
- Wed Jul 29, 2015 7:16 am
- Forum: Programming
- Topic: 3D Rotating Cube
- Replies: 6
- Views: 2756
Re: 3D Rotating Cube
That is cool, Mike. You must be a math wiz as well as a programming wiz. This is the kind of stuff that I find interesting and would like to learn more about. Can you tell me anything about your code?
- Fri Jul 24, 2015 7:51 am
- Forum: Programming
- Topic: 3D Rotating Cube
- Replies: 6
- Views: 2756
Re: 3D Rotating Cube
Well the BBCode doesn't tell me how to attach a file and when I try to it says "invalid program extension". So I guess if you would like to check this out, email me and I'll send you the project files.
- Thu Jul 23, 2015 5:52 pm
- Forum: Programming
- Topic: 3D Rotating Cube
- Replies: 6
- Views: 2756
3D Rotating Cube
Just something I pulled from C=Hacking and adapted to the VIC 20, using CBM Prg Studio. Try it out. If I can figure out how to attach the project files. LOL.