Search found 535 matches

by Victragic
Sat Apr 25, 2020 6:25 pm
Forum: Programming
Topic: BASIC support for odd screen sizes
Replies: 7
Views: 658

Re: BASIC support for odd screen sizes

Hi Mike! I loved those escape key window functions on the Plus/4 - very useful for editing Vic programs written in 22x23 screen. Will be great if they can be adapted to the Vic as well. Just want to keep it all within 3k, so I'll probably have around 1.5k left to work with. I've noticed someone has ...
by Victragic
Sat Apr 25, 2020 8:01 am
Forum: Programming
Topic: BASIC support for odd screen sizes
Replies: 7
Views: 658

Re: BASIC support for odd screen sizes

Hi Tokra good to see you too!

Yes your link shows exactly what I was looking for.. looks like I'm reinventing the wheel so to speak.

I may or may not keep going with this.. I learned more about the Vic's firmware than I ever really wanted to this last week..!

Cheers
by Victragic
Sat Apr 25, 2020 7:03 am
Forum: Programming
Topic: BASIC support for odd screen sizes
Replies: 7
Views: 658

BASIC support for odd screen sizes

Hi all, nothing like a global shutdown to bring some ideas to fruition. I've been tinkering with this over the last week or so, if something else that does this already exists, please feel free to stop me immediately! I'm working on a wedge that will enable full 'native' support of different screen ...
by Victragic
Tue Sep 03, 2019 2:17 am
Forum: Games
Topic: Finished - C16 Kikstart - Vic 20 16K PAL (& NTSC - new!)
Replies: 28
Views: 24378

Re: Finished - C16 Kikstart - Vic 20 16K PAL

Sorry for lack of reply, I only just found where Denial is lurking..

..I rewrote the joystick input routine where the hidden code would have been.. having said that I wasn't aware there was a code!
by Victragic
Wed Apr 03, 2019 3:41 pm
Forum: Games
Topic: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
Replies: 4
Views: 3963

Re: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)

This specific game is built around the trick (not mine) that lets you create a scroll-down effect by tricking the editor into believing that all the lines below the first one are continuations of a huge logical line (see the detail code explaination in the repository). . I hadn't seen this trick pr...
by Victragic
Wed Apr 03, 2019 2:17 am
Forum: Games
Topic: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
Replies: 4
Views: 3963

Re: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)

Nice work!

What's the best way to go about this kind of thing - do you come up with the game and then just optimise, optimise, optimise?

..Or do you first think of a particularly ingenious and tight routine and build the game around it?
by Victragic
Thu Mar 07, 2019 4:37 pm
Forum: Games
Topic: Tenebra Macabre
Replies: 10
Views: 9923

Re: Tenebra Macabre

Looks fantastic, will give it a go this weekend.

Also.. ports for C64 *and* 264 series, that is quite an effort.
by Victragic
Sun Feb 17, 2019 3:44 pm
Forum: Other Systems
Topic: Gigatron computer
Replies: 8
Views: 9647

Re: Gigatron computer

Very nice work.. and it is not often the Vic display is paid such a high compliment..!
by Victragic
Wed Feb 13, 2019 9:09 pm
Forum: Games
Topic: Games we want to see
Replies: 323
Views: 211583

Re: Games we want to see

I was looking through the games for the vic, and there's a glaring ommision. No Beat em Ups. Correct me if I'm wrong, this could do with a "scrolling" beat-em-up like Double Dragon or Golden Axe. One problem is only one fire button so only punching no jumping, unless maybe you could do a ...
by Victragic
Wed Feb 06, 2019 1:36 am
Forum: Programming
Topic: 4 POKE Addresses I Found
Replies: 8
Views: 11850

Re: 4 POKE Addresses I Found

... and with that, another newbie is scared away. :shock:

Fascinating though, I had no idea these locations did anything.
by Victragic
Wed Feb 06, 2019 1:01 am
Forum: Games
Topic: Finished - C16 Kikstart - Vic 20 16K PAL (& NTSC - new!)
Replies: 28
Views: 24378

Re: Finished - C16 Kikstart - Vic 20 16K PAL

hasseapa wrote:It was reviewed i Retrogamer 188 :)
Oh nice! I love that magazine..!
by Victragic
Tue Jan 08, 2019 7:32 am
Forum: Games
Topic: (Vic) Avenger large screen hack
Replies: 12
Views: 7925

Re: (Vic) Avenger large screen hack

I've created three difficulty settings - easy, normal and hard. The difficulty affects the height of the invaders, and the speed of their missiles. I've set the default to 'easy', as that's likely the only mode I'd play as well :wink: Press F3 while on the title screen to select the difficulty mode....
by Victragic
Mon Jan 07, 2019 5:50 pm
Forum: Games
Topic: (Vic) Avenger large screen hack
Replies: 12
Views: 7925

Re: (Vic) Avenger large screen hack

(Edit: You'd probably have to line up the Vic score with the arcade score line two lines lower for it to be a closer comparison)

Interesting, the original Avenger is closer to the arcade than I thought.

I'm tempted to implement a difficulty setting like in the 64 version.
by Victragic
Mon Jan 07, 2019 4:26 pm
Forum: Games
Topic: Monopole (Monopoly) VIC + 24K
Replies: 14
Views: 10428

Re: Monopole (Monopoly) VIC + 24K

Much appreciated Mayhem! Yes, of course I should have searched Gamebase first.. :oops:
by Victragic
Mon Jan 07, 2019 4:22 pm
Forum: Games
Topic: (Vic) Avenger large screen hack
Replies: 12
Views: 7925

Re: (Vic) Avenger large screen hack

What a nice idea! I'm always fond of using a larger screen-area on the VIC, especially on the PAL-version. There are a few games that make use of it. As a child I loved to play "Fire Galaxy" by Kingsoft, see here: https://www.youtube.com/watch?v=kCDJySQKXJ4 Yes there were quite a few - AC...