Search found 535 matches
- Sat Apr 25, 2020 6:25 pm
- Forum: Programming
- Topic: BASIC support for odd screen sizes
- Replies: 7
- Views: 658
Re: BASIC support for odd screen sizes
Hi Mike! I loved those escape key window functions on the Plus/4 - very useful for editing Vic programs written in 22x23 screen. Will be great if they can be adapted to the Vic as well. Just want to keep it all within 3k, so I'll probably have around 1.5k left to work with. I've noticed someone has ...
- Sat Apr 25, 2020 8:01 am
- Forum: Programming
- Topic: BASIC support for odd screen sizes
- Replies: 7
- Views: 658
Re: BASIC support for odd screen sizes
Hi Tokra good to see you too!
Yes your link shows exactly what I was looking for.. looks like I'm reinventing the wheel so to speak.
I may or may not keep going with this.. I learned more about the Vic's firmware than I ever really wanted to this last week..!
Cheers
Yes your link shows exactly what I was looking for.. looks like I'm reinventing the wheel so to speak.
I may or may not keep going with this.. I learned more about the Vic's firmware than I ever really wanted to this last week..!
Cheers
- Sat Apr 25, 2020 7:03 am
- Forum: Programming
- Topic: BASIC support for odd screen sizes
- Replies: 7
- Views: 658
BASIC support for odd screen sizes
Hi all, nothing like a global shutdown to bring some ideas to fruition. I've been tinkering with this over the last week or so, if something else that does this already exists, please feel free to stop me immediately! I'm working on a wedge that will enable full 'native' support of different screen ...
- Tue Sep 03, 2019 2:17 am
- Forum: Games
- Topic: Finished - C16 Kikstart - Vic 20 16K PAL (& NTSC - new!)
- Replies: 28
- Views: 24378
Re: Finished - C16 Kikstart - Vic 20 16K PAL
Sorry for lack of reply, I only just found where Denial is lurking..
..I rewrote the joystick input routine where the hidden code would have been.. having said that I wasn't aware there was a code!
..I rewrote the joystick input routine where the hidden code would have been.. having said that I wasn't aware there was a code!
- Wed Apr 03, 2019 3:41 pm
- Forum: Games
- Topic: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
- Replies: 4
- Views: 3963
Re: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
This specific game is built around the trick (not mine) that lets you create a scroll-down effect by tricking the editor into believing that all the lines below the first one are continuations of a huge logical line (see the detail code explaination in the repository). . I hadn't seen this trick pr...
- Wed Apr 03, 2019 2:17 am
- Forum: Games
- Topic: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
- Replies: 4
- Views: 3963
Re: MiniMans20: my BASIC V2 10-liner (max 80 chars per line)
Nice work!
What's the best way to go about this kind of thing - do you come up with the game and then just optimise, optimise, optimise?
..Or do you first think of a particularly ingenious and tight routine and build the game around it?
What's the best way to go about this kind of thing - do you come up with the game and then just optimise, optimise, optimise?
..Or do you first think of a particularly ingenious and tight routine and build the game around it?
- Thu Mar 07, 2019 4:37 pm
- Forum: Games
- Topic: Tenebra Macabre
- Replies: 10
- Views: 9923
Re: Tenebra Macabre
Looks fantastic, will give it a go this weekend.
Also.. ports for C64 *and* 264 series, that is quite an effort.
Also.. ports for C64 *and* 264 series, that is quite an effort.
- Sun Feb 17, 2019 3:44 pm
- Forum: Other Systems
- Topic: Gigatron computer
- Replies: 8
- Views: 9647
Re: Gigatron computer
Very nice work.. and it is not often the Vic display is paid such a high compliment..!
- Wed Feb 13, 2019 9:09 pm
- Forum: Games
- Topic: Games we want to see
- Replies: 323
- Views: 211583
Re: Games we want to see
I was looking through the games for the vic, and there's a glaring ommision. No Beat em Ups. Correct me if I'm wrong, this could do with a "scrolling" beat-em-up like Double Dragon or Golden Axe. One problem is only one fire button so only punching no jumping, unless maybe you could do a ...
- Wed Feb 06, 2019 1:36 am
- Forum: Programming
- Topic: 4 POKE Addresses I Found
- Replies: 8
- Views: 11850
Re: 4 POKE Addresses I Found
... and with that, another newbie is scared away.
Fascinating though, I had no idea these locations did anything.
Fascinating though, I had no idea these locations did anything.
- Wed Feb 06, 2019 1:01 am
- Forum: Games
- Topic: Finished - C16 Kikstart - Vic 20 16K PAL (& NTSC - new!)
- Replies: 28
- Views: 24378
Re: Finished - C16 Kikstart - Vic 20 16K PAL
Oh nice! I love that magazine..!hasseapa wrote:It was reviewed i Retrogamer 188
- Tue Jan 08, 2019 7:32 am
- Forum: Games
- Topic: (Vic) Avenger large screen hack
- Replies: 12
- Views: 7925
Re: (Vic) Avenger large screen hack
I've created three difficulty settings - easy, normal and hard. The difficulty affects the height of the invaders, and the speed of their missiles. I've set the default to 'easy', as that's likely the only mode I'd play as well :wink: Press F3 while on the title screen to select the difficulty mode....
- Mon Jan 07, 2019 5:50 pm
- Forum: Games
- Topic: (Vic) Avenger large screen hack
- Replies: 12
- Views: 7925
Re: (Vic) Avenger large screen hack
(Edit: You'd probably have to line up the Vic score with the arcade score line two lines lower for it to be a closer comparison)
Interesting, the original Avenger is closer to the arcade than I thought.
I'm tempted to implement a difficulty setting like in the 64 version.
Interesting, the original Avenger is closer to the arcade than I thought.
I'm tempted to implement a difficulty setting like in the 64 version.
- Mon Jan 07, 2019 4:26 pm
- Forum: Games
- Topic: Monopole (Monopoly) VIC + 24K
- Replies: 14
- Views: 10428
Re: Monopole (Monopoly) VIC + 24K
Much appreciated Mayhem! Yes, of course I should have searched Gamebase first..
- Mon Jan 07, 2019 4:22 pm
- Forum: Games
- Topic: (Vic) Avenger large screen hack
- Replies: 12
- Views: 7925
Re: (Vic) Avenger large screen hack
What a nice idea! I'm always fond of using a larger screen-area on the VIC, especially on the PAL-version. There are a few games that make use of it. As a child I loved to play "Fire Galaxy" by Kingsoft, see here: https://www.youtube.com/watch?v=kCDJySQKXJ4 Yes there were quite a few - AC...