Search found 535 matches

by Victragic
Sat Feb 13, 2021 2:53 am
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

Re: 32-column 'pet loader' style program

That would be great, as being part-time WinVICE user (or perhaps, just a total cabbage-head), getting a .prg to loads as a disk file has me stumped. Cheers, Mike. Yeah, sorry I'm not exactly a VICE power user myself. I usually just associate my .prg files with the Vic executable in Vice (in my old ...
by Victragic
Fri Feb 12, 2021 5:48 pm
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

Re: 32-column 'pet loader' style program

Alternatively you might combine this with a BASIC stub ("2021 SYS xxxx") that loads to the BASIC start at $1201 with ",8" and which already implies there is RAM at $2000. The copy routine could first check the presence of RAM at $A000 (and bail out with "sorry", if the...
by Victragic
Thu Feb 11, 2021 3:56 pm
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

Re: 32-column 'pet loader' style program

Hi, I'm trying to get this running in WinVICE (3.5), but am having no luck. I've tried various RAM config, putting 8K at A000 and another 8K at 2000, but no go. Any idea on which settings I should look into? Cheers, Mike. Hi Mike, RAM at $2000 and $A000 is all you need. 32col.prg needs to be loaded...
by Victragic
Thu Feb 11, 2021 3:53 pm
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

Re: 32-column 'pet loader' style program

Also as a 'todo', I'm going to write new 'clear screen' and 'scroll' routines to speed things along..

I'll definitely make source available when I'm reasonably happy with where I've taken it.
by Victragic
Thu Feb 11, 2021 3:39 pm
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

Re: 32-column 'pet loader' style program

For the area at $a000 it would be fun to have this a a real cart-image with autostart so you can turn on the VIC with the cart attached to the new screen dimensions. The code must not be self-modifying for this though. I tried to make FAT-40/VIC-40 relocatable with this goal, but it self-modifies q...
by Victragic
Thu Feb 11, 2021 5:50 am
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

Re: 32-column 'pet loader' style program

Have uploaded a new version updating those line lengths as Tokra identified, I haven't been able to replicate the scrolling problem this time (unless I do something really stupid like try and load it while it is already running!) Looking at the code in the light of a new day, the main irq routine wa...
by Victragic
Wed Feb 10, 2021 3:08 pm
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

Re: 32-column 'pet loader' style program

Thanks Mike and Tokra, I'm not at my computer at the moment but will fix that scrolling issue tonight. Every issue I had with this project was related to setting and resetting those darn screen row link codes..! I swear I had it working perfectly at some point.. Noizer, when I'm sure this is working...
by Victragic
Tue Feb 09, 2021 10:04 pm
Forum: Programming
Topic: WIP VIC32 - 32-column 'pet loader' style program
Replies: 45
Views: 2625

WIP VIC32 - 32-column 'pet loader' style program

Hi all, there are many programs out there that allow the Vic to display 40 columns by 24/25 rows of text, allowing varying degrees of compatibility with the screens of other Commodore computers. While the 22 column screen of the Vic is not great for text, 40 columns can also be a little difficult to...
by Victragic
Tue Jan 26, 2021 4:06 pm
Forum: Games
Topic: Trolley Problem for Unexpanded VIC
Replies: 17
Views: 1746

Re: Trolley Problem for Unexpanded VIC (WIP)

I haven't observed the practice of making work-in-progress posts about my games. That's because I don't want to put the pressure on myself to deliver something in a reasonable timeframe. Very wise. It also avoids the dilemma of feeling you have to accommodate every suggestion that comes in.. Lookin...
by Victragic
Tue Jan 19, 2021 5:05 am
Forum: Games
Topic: New release: Underwater Basket Weaving
Replies: 13
Views: 1800

Re: New release: Underwater Basket Weaving

I was stunned when I saw this title. My father would always call any subject/course or sport he didn't understand either 'underwater basket weaving' or 'underwater knitting'.

Here was me thinking he made that up..
by Victragic
Sun Sep 20, 2020 11:31 pm
Forum: Games
Topic: BASIC 'Hearts' game
Replies: 13
Views: 1433

Re: BASIC 'Hearts' game

That's considerably more efficient!

I'll have a look at this a bit later.

BTW the original code was made on a real Vic with just the Programmer's Aid cartridge, I've no intention of expanding it beyond those specs but happy for anyone to take it further as they see fit!
by Victragic
Thu Aug 20, 2020 3:47 am
Forum: Games
Topic: [WIP] VICarate 3.5
Replies: 12
Views: 1227

Re: [WIP] VICarate 3.5

That's crazy, in a good way. What is that, 32x48 pixels?

24 bytes for screen + 192 bytes for bitmap = 216 bytes.

Awesome stuff!
by Victragic
Thu Jul 23, 2020 10:07 pm
Forum: Games
Topic: International Karate VIC20 [Ultimem] [CANCELLED]
Replies: 72
Views: 20253

Re: International Karate VIC20 [Ultimem] [CANCELLED]

Shame it has been cancelled. I thought it would be useful to demonstrate what the extra memory could do. I've recently being playing around with georam on my C64, I would imagine this would be a similar solution for the Vic. Hoping the author is OK, Vic games are nice diversions but hardly a priorit...
by Victragic
Fri May 29, 2020 6:23 pm
Forum: Programming
Topic: wAx: Wedge Assembler/Disassembler
Replies: 80
Views: 6868

Re: wAx: Wedge Assembler/Disassembler

Interesting project. One of the features of BBC BASIC that I thought was impressive was the ability to seamlessly include assembly code. Gimmick? Well, I tend to look at all these things on through the lens of whether they would have been useful in 1982.. I'd definitely have wanted to have it as a t...
by Victragic
Thu May 28, 2020 2:55 am
Forum: Games
Topic: BASIC 'Hearts' game
Replies: 13
Views: 1433

Re: BASIC 'Hearts' game

You are right, I had forgotten that competely!

If I can do it well and within 3.5k, I'll include. But I'm not sure at this stage if I can.