Unless you cheat and use pretend 3D.
Search found 365 matches
- Mon Apr 29, 2024 11:56 am
- Forum: Programming
- Topic: 3D Stars
- Replies: 14
- Views: 948
- Mon Apr 29, 2024 11:47 am
- Forum: Games
- Topic: Formula V20 '85
- Replies: 19
- Views: 972
Re: Formula V20 '85
Really nice. I've not finished a race yet, but getting the hang of it. There's always a car on the bends so if you slow down before you get to one it's easier to avoid a collision. This feels like a game where a bit of practice yields the results. The audio works really well, that engine noise is ni...
- Sun Apr 28, 2024 11:22 am
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 22
- Views: 2033
Re: WIP: Bubble Bobble
On the VIC-20, that'd imply having two 'layers' of soft-sprites: the top layer for Bub+Bob+enemies which gets updated more often, and the bottom one which contains the bubbles, again as part of the background. Collisions of the enemies with the bubbles can be handled by checking co-ordinates. Yea, ...
- Sun Apr 28, 2024 4:32 am
- Forum: Games
- Topic: WIP: Bubble Bobble
- Replies: 22
- Views: 2033
Re: WIP: Bubble Bobble
Hewco UK, who for sure is reading this now :-) .... also made a nice video with the soundtrack, few years ago. https://www.youtube.com/watch?v=myEIysrkwsA I found a nice piano note key (A, C, etc) listing for it which made converting it really easy. I did consider making this game myself, having do...
- Fri Apr 19, 2024 12:40 pm
- Forum: Games
- Topic: Prince of Persia
- Replies: 56
- Views: 9648
Re: Prince of Persia
This looks fantastic! The wall perspective suits the hardware and hides the wide pixels nicely. Good choice to use hires. Thanks! yes, it would have been great to have the 'Prince' drawn in multicolor mode (using three colors as the C64 version), but the losse in resolution, didn't worth it (IMHO)....
- Sun Apr 14, 2024 2:57 am
- Forum: Games
- Topic: Prince of Persia
- Replies: 56
- Views: 9648
Re: Prince of Persia
Totally amazing, you've got the feel for the game right and superb presentation!
- Mon Apr 01, 2024 8:59 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 10469
Re: New Game: Emu's Massive Hunt (WIP)
Hi Mike, maybe a West Midlands regional thing
Keys yes, although in this case the key colour unlocks all doors of the same colour.
Keys yes, although in this case the key colour unlocks all doors of the same colour.
- Sun Mar 31, 2024 1:33 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 10469
Re: New Game: Emu's Massive Hunt (WIP)
This is a playthrough of a bit of the first third of the game (in NTSC). Warning - spoilers!
* I need to fix NTSC a bit further.
* I need to fix NTSC a bit further.
- Sat Mar 30, 2024 5:48 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 10469
Re: New Game: Emu's Massive Hunt (WIP)
Almost complete now. Found a problem on NTSC in the dungeons where I have a colouring routine running to make the area around you light up. Previously I had moved this to run after clearing the sprite characters so I could detect the correct characters on the screen and colour the appropriate ones, ...
- Sun Mar 24, 2024 2:41 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 10469
- Sat Mar 23, 2024 5:47 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 10469
Re: New Game: Emu's Massive Hunt (WIP)
First test version of the game has been sent to testers.
- Fri Mar 22, 2024 7:51 am
- Forum: Emulation and Cross Development
- Topic: C64Forever - Debugger
- Replies: 1
- Views: 2002
Re: C64Forever - Debugger
Ah - think I've found it, there are options to add shortcut keys but this might only be available in the premium version.
- Fri Mar 22, 2024 6:45 am
- Forum: Emulation and Cross Development
- Topic: C64Forever - Debugger
- Replies: 1
- Views: 2002
C64Forever - Debugger
Just been looking at C64 Forever and the Keyboard window is really handy. However, anyone know if the monitor/debugger is available or can be activated? For my Vic 20 sessions I'd like to be able to jump into that when needed.
- Wed Mar 20, 2024 1:15 am
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 2067
Re: Using Exomizer
I've run it through the fast load utility which brings it in to 24 on the vice tape counter. I need to test loading on a real Vic tape drive to be sure it's OK.
- Tue Mar 19, 2024 11:16 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 10469
Re: New Game: Emu's Massive Hunt (WIP)
I've scaled back on the number of lives - playing with too many lives felt kind of wrong. On casual level you still get 20 lives to start with. There are extra lives to collect as you explore. Once again with help from this great place I have got the final tape and disk version of the game ready. St...