Search found 361 matches

by AndyH
Fri Apr 19, 2024 12:40 pm
Forum: Games
Topic: Prince of Persia
Replies: 40
Views: 3651

Re: Prince of Persia

This looks fantastic! The wall perspective suits the hardware and hides the wide pixels nicely. Good choice to use hires. Thanks! yes, it would have been great to have the 'Prince' drawn in multicolor mode (using three colors as the C64 version), but the losse in resolution, didn't worth it (IMHO)....
by AndyH
Sun Apr 14, 2024 2:57 am
Forum: Games
Topic: Prince of Persia
Replies: 40
Views: 3651

Re: Prince of Persia

Totally amazing, you've got the feel for the game right and superb presentation!
by AndyH
Mon Apr 01, 2024 8:59 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 5196

Re: New Game: Emu's Massive Hunt (WIP)

Hi Mike, maybe a West Midlands regional thing :)

Keys yes, although in this case the key colour unlocks all doors of the same colour.
by AndyH
Sun Mar 31, 2024 1:33 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 5196

Re: New Game: Emu's Massive Hunt (WIP)

This is a playthrough of a bit of the first third of the game (in NTSC). Warning - spoilers!



* I need to fix NTSC a bit further.
by AndyH
Sat Mar 30, 2024 5:48 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 5196

Re: New Game: Emu's Massive Hunt (WIP)

Almost complete now. Found a problem on NTSC in the dungeons where I have a colouring routine running to make the area around you light up. Previously I had moved this to run after clearing the sprite characters so I could detect the correct characters on the screen and colour the appropriate ones, ...
by AndyH
Sun Mar 24, 2024 2:41 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 5196

Re: New Game: Emu's Massive Hunt (WIP)

mingle wrote: Sat Mar 23, 2024 8:25 pm As an aside, someone called me a "massive hunt" the other day, or at least that's what it sounded like...
I think someone liked Emu too and just wanted you to know. :)
by AndyH
Sat Mar 23, 2024 5:47 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 5196

Re: New Game: Emu's Massive Hunt (WIP)

First test version of the game has been sent to testers. :)
by AndyH
Fri Mar 22, 2024 7:51 am
Forum: Emulation and Cross Development
Topic: C64Forever - Debugger
Replies: 1
Views: 464

Re: C64Forever - Debugger

Ah - think I've found it, there are options to add shortcut keys but this might only be available in the premium version.
by AndyH
Fri Mar 22, 2024 6:45 am
Forum: Emulation and Cross Development
Topic: C64Forever - Debugger
Replies: 1
Views: 464

C64Forever - Debugger

Just been looking at C64 Forever and the Keyboard window is really handy. However, anyone know if the monitor/debugger is available or can be activated? For my Vic 20 sessions I'd like to be able to jump into that when needed.
by AndyH
Wed Mar 20, 2024 1:15 am
Forum: Emulation and Cross Development
Topic: Using Exomizer
Replies: 13
Views: 861

Re: Using Exomizer

I've run it through the fast load utility which brings it in to 24 on the vice tape counter. I need to test loading on a real Vic tape drive to be sure it's OK.
by AndyH
Tue Mar 19, 2024 11:16 am
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 5196

Re: New Game: Emu's Massive Hunt (WIP)

I've scaled back on the number of lives - playing with too many lives felt kind of wrong. On casual level you still get 20 lives to start with. There are extra lives to collect as you explore. Once again with help from this great place I have got the final tape and disk version of the game ready. St...
by AndyH
Tue Mar 19, 2024 11:09 am
Forum: Emulation and Cross Development
Topic: Using Exomizer
Replies: 13
Views: 861

Re: Using Exomizer

Thanks a million for the help. Much appreciated, Tokra and Pixel you got me over the line. I went with Tokra's suggestion which is working as described. 1. Crunch just $2000-$7fff version as sfx-archive 2. attach $a000-$bfff-file at the end of that file 3. change the BASIC-sys to a new routine at th...
by AndyH
Mon Mar 18, 2024 1:57 pm
Forum: Emulation and Cross Development
Topic: Using Exomizer
Replies: 13
Views: 861

Re: Using Exomizer

Thanks both, this really helps ... I think I get it now.
by AndyH
Mon Mar 18, 2024 11:09 am
Forum: Emulation and Cross Development
Topic: Using Exomizer
Replies: 13
Views: 861

Re: Using Exomizer

This is how my memory usage looks uncompressed:
including block5.png
by AndyH
Mon Mar 18, 2024 11:03 am
Forum: Emulation and Cross Development
Topic: Using Exomizer
Replies: 13
Views: 861

Re: Using Exomizer

Well the block of data at $a000 is compressed with rle as it happens. I'd not be shocked if exomizer can improve on it though. I know how to write a bit of code to load in this data via the kernal. Appologies Pixel, I'm struggling, where's that coffee? :) So write some code containing the uncompress...