Search found 361 matches
- Fri Apr 19, 2024 12:40 pm
- Forum: Games
- Topic: Prince of Persia
- Replies: 40
- Views: 3651
Re: Prince of Persia
This looks fantastic! The wall perspective suits the hardware and hides the wide pixels nicely. Good choice to use hires. Thanks! yes, it would have been great to have the 'Prince' drawn in multicolor mode (using three colors as the C64 version), but the losse in resolution, didn't worth it (IMHO)....
- Sun Apr 14, 2024 2:57 am
- Forum: Games
- Topic: Prince of Persia
- Replies: 40
- Views: 3651
Re: Prince of Persia
Totally amazing, you've got the feel for the game right and superb presentation!
- Mon Apr 01, 2024 8:59 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 5196
Re: New Game: Emu's Massive Hunt (WIP)
Hi Mike, maybe a West Midlands regional thing
Keys yes, although in this case the key colour unlocks all doors of the same colour.
Keys yes, although in this case the key colour unlocks all doors of the same colour.
- Sun Mar 31, 2024 1:33 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 5196
Re: New Game: Emu's Massive Hunt (WIP)
This is a playthrough of a bit of the first third of the game (in NTSC). Warning - spoilers!
* I need to fix NTSC a bit further.
* I need to fix NTSC a bit further.
- Sat Mar 30, 2024 5:48 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 5196
Re: New Game: Emu's Massive Hunt (WIP)
Almost complete now. Found a problem on NTSC in the dungeons where I have a colouring routine running to make the area around you light up. Previously I had moved this to run after clearing the sprite characters so I could detect the correct characters on the screen and colour the appropriate ones, ...
- Sun Mar 24, 2024 2:41 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 5196
- Sat Mar 23, 2024 5:47 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 5196
Re: New Game: Emu's Massive Hunt (WIP)
First test version of the game has been sent to testers.
- Fri Mar 22, 2024 7:51 am
- Forum: Emulation and Cross Development
- Topic: C64Forever - Debugger
- Replies: 1
- Views: 464
Re: C64Forever - Debugger
Ah - think I've found it, there are options to add shortcut keys but this might only be available in the premium version.
- Fri Mar 22, 2024 6:45 am
- Forum: Emulation and Cross Development
- Topic: C64Forever - Debugger
- Replies: 1
- Views: 464
C64Forever - Debugger
Just been looking at C64 Forever and the Keyboard window is really handy. However, anyone know if the monitor/debugger is available or can be activated? For my Vic 20 sessions I'd like to be able to jump into that when needed.
- Wed Mar 20, 2024 1:15 am
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 861
Re: Using Exomizer
I've run it through the fast load utility which brings it in to 24 on the vice tape counter. I need to test loading on a real Vic tape drive to be sure it's OK.
- Tue Mar 19, 2024 11:16 am
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 74
- Views: 5196
Re: New Game: Emu's Massive Hunt (WIP)
I've scaled back on the number of lives - playing with too many lives felt kind of wrong. On casual level you still get 20 lives to start with. There are extra lives to collect as you explore. Once again with help from this great place I have got the final tape and disk version of the game ready. St...
- Tue Mar 19, 2024 11:09 am
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 861
Re: Using Exomizer
Thanks a million for the help. Much appreciated, Tokra and Pixel you got me over the line. I went with Tokra's suggestion which is working as described. 1. Crunch just $2000-$7fff version as sfx-archive 2. attach $a000-$bfff-file at the end of that file 3. change the BASIC-sys to a new routine at th...
- Mon Mar 18, 2024 1:57 pm
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 861
Re: Using Exomizer
Thanks both, this really helps ... I think I get it now.
- Mon Mar 18, 2024 11:09 am
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 861
Re: Using Exomizer
This is how my memory usage looks uncompressed:
- Mon Mar 18, 2024 11:03 am
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 861
Re: Using Exomizer
Well the block of data at $a000 is compressed with rle as it happens. I'd not be shocked if exomizer can improve on it though. I know how to write a bit of code to load in this data via the kernal. Appologies Pixel, I'm struggling, where's that coffee? :) So write some code containing the uncompress...