Search found 338 matches

by vicist
Tue Feb 19, 2013 3:04 pm
Forum: Games
Topic: [finished] Cento (simple board game)
Replies: 15
Views: 10922

Nice game. A bit like Knight's Move. I love these simple puzzlers.

With such a small amount of code I wouldn't bother trying to optimise anything. The game works as it should so why worry? :wink:
by vicist
Fri Feb 15, 2013 5:42 am
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

Implemented Buzbards suggestion (thanks), squeezed as much as possible onto each line, moved the gosubs to top of program and renumbered entire project to single line increments. Saved myself a bunch of bytes so added a small sound effect when moving the tiles around. Not too annoying I hope. :wink:...
by vicist
Wed Feb 13, 2013 1:54 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

Thanks for the tip buzbard. I understand the basics (haha) of ml, just enough to enable me to move things from one place to another and increase or decrease certain memory locations. This is generally all I need to inject a bit of speed into my programs that need it. I do look at some of the more us...
by vicist
Tue Feb 12, 2013 3:00 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

Had a quick dabble with machine-code so, for those that prefer smoother movement, there is now a speedier version available.

http://www.vicist.co.uk/vic.html

Once you start, you can't stop. Added joystick control to my 'Square Dance' game on the same web page. Just re-download the .d64 :)
by vicist
Tue Feb 12, 2013 4:58 am
Forum: General Topics
Topic: Color Flickers
Replies: 8
Views: 1751

I hook my original Vic (1982) to my Panasonic Viera (PAL) plasma 42" via an a/v cable and the display is rock solid - if a little harsh. Wobbling the leads causes some disturbance but it always settles right back down again. I have used the rf output as well and the display is a lot softer but ...
by vicist
Tue Jan 29, 2013 2:37 pm
Forum: Collecting and History
Topic: Test Scan of Vic Computing Issue 1.3
Replies: 21
Views: 7794

Oops! I was sure I put that file across. :oops: All working ok now - I checked! I no longer have the magazines so cannot give any info on authors of the software. Hence the eager anticipation of the fulfilment of this thread. (No pressure Pedro). :wink: Some of the programs when listed contain the a...
by vicist
Tue Jan 29, 2013 11:23 am
Forum: Collecting and History
Topic: Test Scan of Vic Computing Issue 1.3
Replies: 21
Views: 7794

I have put a .d64 image of some of the games and utilities to be found in this great little magazine on my webpage. I typed them in from the original copies I had in the 80's.

http://homepage.ntlworld.com/kevinpotts/vic.html

Image
by vicist
Tue Jan 29, 2013 5:11 am
Forum: Collecting and History
Topic: Test Scan of Vic Computing Issue 1.3
Replies: 21
Views: 7794

I sure hope you managed to get another scanner.

These magazines are crying out to be read by everyone who missed them first time around.... :wink:
by vicist
Sun Jan 13, 2013 6:09 am
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

Thanks for all the suggestions and comments guys.
F7 = stop has been changed to F7 = defuse in all versions.

Sorry if this caused any confusion. :roll:
by vicist
Sat Jan 12, 2013 7:28 am
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

@matsondawson

Thanks for putting this on your page for online play but I have noticed a problem.
F1 works ok to start the game but F7 wont stop it. In fact F4 which would normally quit the game stops the timer instead. :cry:

Any ideas why?
by vicist
Fri Jan 11, 2013 1:23 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

I'm assuming it takes more than two tiles to make a connection? If the lights appear in the corner you only need one tile. The two lights are completely random (apart from a small check to ensure the same ones are not picked one after another) so some goes will be easier than others. As long as the...
by vicist
Fri Jan 11, 2013 10:51 am
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

Joystick control versions are now available from the same link.

http://www.vicist.co.uk/vic.html

I hope this makes things a little easier. :)
by vicist
Tue Jan 08, 2013 4:36 am
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

I can't take credit for the idea of the game. It is based on a handheld game called "Beat The Blast" ©paladone. It consists of a manual slide puzzle board and a battery powered timer and lights system. I bought this from play.com but was disappointed that it made no checks to see if you ha...
by vicist
Mon Jan 07, 2013 6:17 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

To save everybody time, I've adjusted the relevent lines in the program and created an NTSC version of the game which you can find at the same place.

http://www.vicist.co.uk/vic.html

Enjoy.
by vicist
Mon Jan 07, 2013 5:46 pm
Forum: Games
Topic: Basic slide puzzle
Replies: 32
Views: 9207

I like it but it confuses me, I feel like I'm moving the empty space instead of the tiles, am I doing it wrong? You are correct! Moving the space transfers the tile to where the space was. In a real sliding puzzle you move the tile into the space, but the effect is the same - the tile and space swa...