Search found 267 matches
- Wed Aug 08, 2018 1:33 am
- Forum: Games
- Topic: Favorite magazine type-in
- Replies: 5
- Views: 6628
Favorite magazine type-in
Recently I have been playing Bonking Barrels and Demon Star. I was wondering what other magazine type-in people have fond memories of?
- Sat Apr 29, 2017 10:59 pm
- Forum: Programming
- Topic: ML
- Replies: 8
- Views: 3533
Re: ML
The Usborne book, "Machine Code For Beginners" shows how to write code and use a hex loader to make it all work...I was able to get ML stuff working as a 12 year old in the 80's....interestingly, I still have my copy of the book as a reference to this day...
- Tue Feb 28, 2017 1:27 am
- Forum: Games
- Topic: WIP Orb Of Zen
- Replies: 1
- Views: 1420
WIP Orb Of Zen
It's Rogue-like time again.....
Here's a 'first look' at my new rouge-like, "Orb Of Zen"
You can move around the levels with W,A,S,D....but not much else...just to get a feel for what is coming
http://www.mediafire.com/file/yydxsushi25v1dl/orb01.tap
Here's a 'first look' at my new rouge-like, "Orb Of Zen"
You can move around the levels with W,A,S,D....but not much else...just to get a feel for what is coming
http://www.mediafire.com/file/yydxsushi25v1dl/orb01.tap
- Tue Sep 08, 2015 2:08 am
- Forum: Other Systems
- Topic: What's the First Game You've Ever Played?
- Replies: 21
- Views: 6428
Re: What's the First Game You've Ever Played?
One of those 70s pong clones...it had the gun as well....I was so young I would sit on the floor with the barrel of the gun right up against the TV screen...my dad thought it was so funny
- Tue Sep 08, 2015 1:23 am
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
Okay, I found about Whack yesterday. I think I should have made research about available roguelike games before starting the project... Whack has done pretty much the same thing (with many same ideas -- heck, even the color scheme looks almost identical by chance), although I have more monster and ...
- Tue Sep 08, 2015 1:21 am
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
done a couple of 'tweaks' to increase execution speed - now 25% works quite well - many mazes now generated in less than 10 seconds - I know, even closer to your algorithm... same download link for the .prg
- Tue Sep 08, 2015 12:04 am
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
Err... Isn't this exactly the same algorithm I'm using (see prev page)? :) Yes, it is - only real alteration is my walker has a 16% chance of turning - if you increase it to 30% or even higher, BASIC is a bit slow for a practical implementation - as the walker can spend a long time wandering around...
- Mon Sep 07, 2015 10:36 pm
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
Just thought I would share a little experiment I did after doing some reading on the 'drunkard walk' algorithm. My routine moves the walker forward as long as it doesn't cross the edge boundaries Each move, there is a 1 in 6 chance that the walker will turn right Due to the simplicity of the rules, ...
- Sun Sep 06, 2015 2:44 am
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
just curious, can you give a brief description of how the maze/dungeon is generated??? - I always find it interesting to see how people develop solutions when creating games Sure! The level generation algorithm is actually really simple (I needed it to be really tiny, about 100 bytes). I start with...
- Sun Sep 06, 2015 2:33 am
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
Scan the jiffy clock might be an optionphvic wrote:Does anyone know if it's possible to call BASIC's random number generation routine from assembly to create (preferably uniformly distributed) random numbers in range 0-255? I know BASIC operates on floats, but maybe it's still possible...
- Sat Sep 05, 2015 3:32 pm
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
just curious, can you give a brief description of how the maze/dungeon is generated??? - I always find it interesting to see how people develop solutions when creating games
- Sat Sep 05, 2015 2:27 am
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
good work - I am also a fan of roguelikes (my program serpent caves) - will you be implementing the fog-of-war to progressively reveal the levels??? Thanks! Yes, hopefully I will have some time this weekend to work on it. btw. Serpent Caves is one of the reasons why I'm doing this :) glad you like ...
- Fri Sep 04, 2015 7:48 pm
- Forum: Games
- Topic: WIP - Demons of Dex
- Replies: 47
- Views: 14316
Re: WIP - Demons of Dex
good work - I am also a fan of roguelikes (my program serpent caves) - will you be implementing the fog-of-war to progressively reveal the levels???
- Wed Aug 26, 2015 3:00 am
- Forum: Emulation and Cross Development
- Topic: Good emulator for mobile?
- Replies: 23
- Views: 6755
Re: Good emulator for mobile?
I use the commode 64 emulator, Frodo...there is a Vic 20 emulator for the commodore 64...so its a Vic inside a 64 inside Android...a bit convoluted, but it works well for most BASIC programs.
- Mon Aug 24, 2015 10:20 pm
- Forum: Games
- Topic: WIP - Serpent Caves
- Replies: 24
- Views: 6424
Re: WIP - Serpent Caves
just for anyone following along, I have halted development on this project for now, as I am considering reworking for a more RPG styled game - but if you want to play, "Retro" and "Alternate" are both available in this thread:- http://sleepingelephant.com/ipw-web/bulletin/bb/view...