Search found 1102 matches
- Sat May 04, 2024 10:17 am
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164955
Re: In the making: Arukanoido – an Arkanoid clone
My bad, just realized I started a years-old version from my SD-card... The new 1710 is much better
- Sat May 04, 2024 9:24 am
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164955
Re: In the making: Arukanoido – an Arkanoid clone
Thanks for the updates still coming. This seems to be a debug-version as the border color changes quite a few times down the picture. Just testing it live on my VIC at the "Connected"-meeting near Hamburg
- Tue Apr 30, 2024 4:51 am
- Forum: Games
- Topic: Formula V20 '85
- Replies: 19
- Views: 1021
Re: Formula V20 '85
Really nicely done game! I also like the striped road marking that give a good sense of speed. Would be nice if the off-road section would be green (gras), but I suppose this has technical reasons? Super Monza does not have the striped marking, but green off-roads. My only issue is the accelerating ...
- Sun Apr 14, 2024 3:54 am
- Forum: Games
- Topic: Prince of Persia
- Replies: 57
- Views: 10316
Re: Prince of Persia
Looks very nice indeed. Well done! Sadly I suck at this game, waiting for a longplay on YouTube
Maybe you can use the same engine to do a port of Karateka?
Maybe you can use the same engine to do a port of Karateka?
- Thu Apr 11, 2024 3:21 am
- Forum: Games
- Topic: AntiAir by inufuto
- Replies: 3
- Views: 1437
Re: AntiAir by inufuto
Links are not working (403 error).
- Wed Apr 03, 2024 12:47 pm
- Forum: General Topics
- Topic: ** Revision 2024 Invitation / Website
- Replies: 18
- Views: 4380
Re: ** Revision 2024 Invitation / Website
So we can meet there :) For the record, tokra had his VIC-20 set up and running on a table right next to the central corridor. jesseblue/Transatlantic Lamerz, who we brought with us from Bremen, actually knew Heaven personally already and was on the lookout, but did not see him either. Nevertheless...
- Mon Mar 18, 2024 12:55 pm
- Forum: Emulation and Cross Development
- Topic: Using Exomizer
- Replies: 13
- Views: 2146
Re: Using Exomizer
This is the way I did one-file my "Cheese and Onion"-cart back in 2017: 1. Crunch just $2000-$7fff version as sfx-archive 2. attach $a000-$bfff-file at the end of that file 3. change the BASIC-sys to a new routine at the end of the combined file 4. use small assembler-routine at that new a...
- Fri Mar 15, 2024 5:38 am
- Forum: General Topics
- Topic: modded VIC 20 kernals?
- Replies: 14
- Views: 2286
Re: modded VIC 20 kernals?
True, running Minimon in $9800..$9FFF certainly is a nice trick. :) However, the disadvantage is that it needs an additional cartridge which is blocking the expansion port, so you will also need an expander. No, it does not, the cartridge port is extended on the MINIMON-cartridge: http://sleepingel...
- Thu Mar 14, 2024 4:43 pm
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164955
Re: In the making: Arukanoido – an Arkanoid clone
Thanks mate! Arukanoido is already much better than anyone could ever have hoped for! So if this is the "final version", so be it.
Here's hoping for better times. VIC-20 coding should be for fun
Here's hoping for better times. VIC-20 coding should be for fun
- Thu Mar 14, 2024 1:29 pm
- Forum: Games
- Topic: In the making: Arukanoido – an Arkanoid clone
- Replies: 610
- Views: 164955
Re: In the making: Arukanoido – an Arkanoid clone
Thank you for all your hard work on this! Can someone compile and provide a binary provided that's ok with you, of course? I can see that a physcial release is a pain to do with small rewards. Also regarding the copyright issue I think this would stir things up unnecessarily. I guess most publishers...
- Thu Mar 14, 2024 1:24 pm
- Forum: General Topics
- Topic: modded VIC 20 kernals?
- Replies: 14
- Views: 2286
Re: modded VIC 20 kernals?
If I had one mod for the VIC KERNAL, it would be to amend the screen routines to take account of variable dimensions instead of relying on the hardcoded values... :P You do not need a new kernal for that: http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=8375 Apart from that, I don't ...
- Sat Mar 09, 2024 12:11 pm
- Forum: Programming
- Topic: How do I redefine characters with 8k or more RAM?
- Replies: 25
- Views: 5417
Re: How do I redefine characters with 8k or more RAM?
You seem to be going in the right direction, but it seems you still do not understand a few basic concepts: POKE44,22:POKE7168,0:NEW If you want to redefine 256 characters starting from 5120, you will need to protect 2048 bytes from BASIC access from 5120 onwards (= up to memory location 7167). As s...
Re: ELITE
This bring me back to my very first post on Denial . Basically I think the bitmap would pose no real problem. The viewport could just be 128x144 pixels (half the res of C64) and if you keep the instruments monochrome (like the Electron version) they can use another 128x56 pixels as demonstrated in m...
- Fri Mar 01, 2024 12:57 pm
- Forum: Games
- Topic: German Magazine - Type-Ins - Compute Mit
- Replies: 133
- Views: 38436
Re: German Magazine - Type-Ins - Compute Mit
Issue of Double-Week 23, 1984: https://www.tokra.de/vic/computemit/Compute%20Mit%201984-1b.zip CAVE-LANDER (+3K): Move your helicopter safely through some caves. http://www.tokra.de/vic/computemit/8423/cave-lander.png BUERO-TISCH (+8K): Organize your addresses and print labels. First program is for ...
- Wed Feb 28, 2024 12:50 pm
- Forum: Buy, Sell, and Trade
- Topic: Give me all your pocket money! (For tapes, that is.)
- Replies: 3
- Views: 1834
Re: Give me all your pocket money! (For tapes, that is.)
While I am a fan of physical releases, I'm not really a fan of tapes. Also, on the physical releases I own I still use the digital version (either in emulation or through SD2IEC-drive on the VIC). But anything that is a cool project and/or looks cool in the cupboard will get my money. Unless it's un...