If you can read my code it may help. I read CSM and TAP file format and covert to pulse widths.
http://www.mdawson.net/vic20chrome/vic20/tapedrive.js
Search found 322 matches
- Mon Aug 22, 2016 12:58 am
- Forum: Emulation and Cross Development
- Topic: Clock Signal: a Vic-20 emulator for macOS and Linux
- Replies: 64
- Views: 36940
- Thu Jun 09, 2016 5:53 pm
- Forum: Hardware and Tech
- Topic: What 74ls series logic was around in '83
- Replies: 3
- Views: 921
What 74ls series logic was around in '83
I'm looking at building a cart using the following types of ic: 4k x 8 SRAM 74283 - 4-bit Binary Full Adder 74574 - Octal D-Type Edge-Triggered Flip-Flop with Three-State Output Were this around in 1983? And if so were they expensive? I'm trying to make something that would look like it came from th...
- Mon Apr 29, 2013 5:03 am
- Forum: Programming
- Topic: MINIGRAFIK batch processing suite
- Replies: 58
- Views: 51748
- Tue Apr 02, 2013 1:07 am
- Forum: Programming
- Topic: 720p, 1080i and 1080p on the VIC
- Replies: 2
- Views: 1392
- Fri Mar 15, 2013 3:39 pm
- Forum: Emulation and Cross Development
- Topic: Chrome plugin for Vic20Chrome and .prg links
- Replies: 6
- Views: 3042
- Thu Mar 14, 2013 12:30 am
- Forum: Emulation and Cross Development
- Topic: Chrome plugin for Vic20Chrome and .prg links
- Replies: 6
- Views: 3042
- Wed Mar 13, 2013 6:46 pm
- Forum: Emulation and Cross Development
- Topic: Chrome plugin for Vic20Chrome and .prg links
- Replies: 6
- Views: 3042
I've made an update: * To work around the chrome bug on caching * Support for csm.gz and tar.gz links auto playing in the emulator * Added .a0 support. * Ability to select the machine type(pal/ntsc) and memory requirements in a popup off the link. Further to do: * replace the [emulate] with a Vic20 ...
- Tue Mar 12, 2013 2:24 pm
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6100
Just for fun I modified Mike's program to make poxel animations. About 4fps are achievable. Here is a sample output: http://www.opbyte.it/vic20/megaman.prg 16k expansion needed (24 frames, about 800 bytes per frame) Cool, a bit of runlength compression on that with diffs between frames you could be...
- Mon Mar 11, 2013 4:27 am
- Forum: Emulation and Cross Development
- Topic: Chrome plugin for Vic20Chrome and .prg links
- Replies: 6
- Views: 3042
Chrome plugin for Vic20Chrome and .prg links
http://mdawson.net/files/Vic20Chrome%20Links%20Plugin.zip For those of you who'd like a Vic-20 emulator link to appear after the any link ending in ".prg" I have written the following plugin. Just download the and expand the zip, go to Chrome's Tools -> Extensions menu option and turn on ...
- Fri Mar 08, 2013 12:35 am
- Forum: Games
- Topic: [finished] Tetwels
- Replies: 7
- Views: 5955
- Thu Mar 07, 2013 2:32 am
- Forum: General Topics
- Topic: Auto add emulator links?
- Replies: 4
- Views: 1282
I love your 'Inline VIC20' javascript snippet that converts any PRG links on the current page, although I admit that doesn't get noticed by beginners. I wouldn't mind if the board changed my posts automatically. Ah yeh that's really old now, I doubt it runs much :) Maybe I could make a phpbb plugin...
- Wed Mar 06, 2013 2:52 pm
- Forum: Games
- Topic: [finished] Cento (simple board game)
- Replies: 15
- Views: 10764
Sure, anyone can put those links on thier pages as the source of the .prg is your original URL.pallas wrote:Thanks! Can I put this link in my vic-20 page?matsondawson wrote:Obligatory emulator link
http://www.mdawson.net/vic20chrome/vic2 ... neType=pal
- Wed Mar 06, 2013 3:12 am
- Forum: General Topics
- Topic: Auto add emulator links?
- Replies: 4
- Views: 1282
Auto add emulator links?
Is it possible in phpbb to automatically generate an emulator link to my javascript emulator for any URL ending in .prg?
- Wed Mar 06, 2013 3:04 am
- Forum: Games
- Topic: [Finished] Yacht Dice Game
- Replies: 23
- Views: 7248