Hi Alan.
Good, job, the site looks now ok on my system.
-- Thomas
Search found 79 matches
- Sun Oct 01, 2006 11:18 pm
- Forum: General Topics
- Topic: My New VIC Website, VIC-20 ONLINE
- Replies: 16
- Views: 8656
- Sun Oct 01, 2006 4:01 am
- Forum: Games
- Topic: New Tetris game released!
- Replies: 17
- Views: 6158
- Sun Oct 01, 2006 12:48 am
- Forum: General Topics
- Topic: My New VIC Website, VIC-20 ONLINE
- Replies: 16
- Views: 8656
Something has changed ... but in the wrong direction. :( http://img155.imageshack.us/img155/7732/website1ds2.png In fact it's a problem which I only get with websites created with frontpage and dreamweaver. Then I have to enlarge the font two times, and all looks better. But that's only a workaround...
- Sat Sep 30, 2006 2:56 pm
- Forum: Games
- Topic: New Tetris game released!
- Replies: 17
- Views: 6158
- Sat Sep 30, 2006 2:16 pm
- Forum: General Topics
- Topic: My New VIC Website, VIC-20 ONLINE
- Replies: 16
- Views: 8656
- Fri Sep 22, 2006 7:22 am
- Forum: General Topics
- Topic: Which new games would you like to see on your VIC20?
- Replies: 49
- Views: 30599
As an alternative, perhaps one can use raster timing to constantly change background colour for each square, but it sounds very time consuming and sensitive to timing faults. Hello Carlsson. The foreground begins at rasterline x. At rasterline x-1 you can initialize 2 CIA timer. Timer 1 runs one sc...
- Thu Sep 21, 2006 12:22 am
- Forum: General Topics
- Topic: Which new games would you like to see on your VIC20?
- Replies: 49
- Views: 30599
On another note... I would love to see M.U.L.E. for the VIC. M.U.L.E. eats up a lot of memory, too. I've looked into the d64-image, it eats up about 52 k but this includes intro and gameplay. http://www.worldofmule.net/muleat2.gif However, I'm not the friend of those emulations, I like more the fas...
- Wed Sep 20, 2006 8:20 am
- Forum: General Topics
- Topic: Which new games would you like to see on your VIC20?
- Replies: 49
- Views: 30599
PS- Sorry Thomas, this was a bit OT. To get IT again: does a VIC version of this notorious turn-based strategy program exist? :wink: http://www.geocities.com/SiliconValley/Park/5715/top10/archon00.gif AFAIK Archon exists only for the following platforms: C64, Amiga, NES, ZXSpectrum, Atari800, Apple...
- Wed Sep 20, 2006 4:28 am
- Forum: General Topics
- Topic: Which new games would you like to see on your VIC20?
- Replies: 49
- Views: 30599
Which new games would you like to see on your VIC20?
I think it's time for more great games on the vic20, using all capabilities of gfx and sound. Of course some games which still exist on other platforms. First, please give a vote for the categorie. I hope I've catched most of them. Second, please write down your ideas which games are still missing o...
- Fri Sep 15, 2006 9:52 am
- Forum: Programming
- Topic: Game main loops in Machine Language
- Replies: 12
- Views: 4344
- Tue Sep 12, 2006 6:37 pm
- Forum: Programming
- Topic: Game main loops in Machine Language
- Replies: 12
- Views: 4344
this IRQ thing is interesting, I think I'll have one to manage sound effects for the tetris game that I'm writing (at the moment it's soundless). I will keep the game main loop outside of IRQ because it's quite long and I doubt it can be executed in one IRQ cycle. You have between 17000 and 22000 m...
- Mon Sep 11, 2006 12:46 pm
- Forum: Programming
- Topic: How to Move memory
- Replies: 10
- Views: 3960
You have overlapping memory. :cry: So, you will need two different routines . One which moves memory from higher to lower locations. $2000-$4000 -> $1000-$3000 : start at $2000, copy to $1000 and then increment the counter One which moves memory from lower to higher locations: $2000-$4000 -> $3000-$...
- Fri Sep 08, 2006 2:14 pm
- Forum: Programming
- Topic: Over Writing Memory
- Replies: 2
- Views: 1600
- Fri Sep 08, 2006 12:46 pm
- Forum: Programming
- Topic: How to Move memory
- Replies: 10
- Views: 3960
Re: How to Move memory
so mixing with Carlsson's routine, i've transposed the 6502.org routine to the Vic-20, probably with errors: 1102 A6 00 LDX $00 <--- bytes to move HI 1114 A6 4A LDX $4A <--- bytes to move LO The A6 00 gets the byte which is already stored in Adress $0000. For loading the X-Register with the value $...
- Thu Sep 07, 2006 1:52 pm
- Forum: Programming
- Topic: Super Expander vs. plain 3k expansion
- Replies: 8
- Views: 3105
The commands POKE643,255:SYS58232 have to be executed before loading a program (the other way round the program would be deleted). These commands only corrects the pointer of the highmem and initialises the system (no complete reset-routine). Here are some lines out of the manual: 1.1 Introduction T...