Search found 13 matches

by fleischgemuese
Sun May 12, 2024 7:46 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

With Version 1.0.3 the multiplayer levels are working again...
by fleischgemuese
Sat Feb 24, 2024 2:59 pm
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

Hello,

I added the TRSE source code for FiZZ on github and added a workaround for a compiler bug... now it is working again.

https://github.com/adaumann/fizz20


Andy
by fleischgemuese
Thu Feb 01, 2024 12:30 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 76
Views: 11186

Re: New Game: Emu's Massive Hunt (WIP)

Hi Andy, Looks really cool, the movements of the player is very nice implemented. I question myself how the gameplay might be, is it more jump and run or are you planning some puzzles in metrovania style? Maybe you need some more elements beside the enemies… like switches, doors, boxes and a bit of ...
by fleischgemuese
Thu Jan 18, 2024 3:17 pm
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

Some feedback from me. (I have only tested the one-player, one char levels) Pressing up for jump while pushing left or right (i.e. a long jump or running jump) is inconsistently handled. Left results in a flying jump, right in no jump at all. (I do understand that long jumps over chasms, as typical...
by fleischgemuese
Thu Jan 11, 2024 1:11 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

FiZZ will get an extensive playthrough on original hardware this weekend, [...] So we did on Sunday evening. After roughly 1 1/2 hours, we arrived at Level 22 ... https://dateipfa.de/.Public/denial/images/games/FiZZ_Level_22.jpg ... but then, the delivery boy rang the bell and brought the lunch ord...
by fleischgemuese
Wed Jan 10, 2024 9:44 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

Mayhem wrote: Wed Jan 10, 2024 5:51 am Things such as that is why I rated the C64 version so highly. Not everyone agreed though.

FiZZ.png
Cool, thank you for sharing... :D
by fleischgemuese
Tue Jan 09, 2024 1:06 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

I solved some level 9 but now I am stuck on level 12 :mrgreen: There are so many new elements introduced in these levels that I have not really come to grips with yet. But I do appreciate the text hints that are specific to each level! They are a nice touch and add some storytelling as well as much...
by fleischgemuese
Sat Jan 06, 2024 2:46 pm
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

Thank you very much for the feedback to my game! The inspiration for the game has many sources, mostly Sutef but also Deflektor, Boulderdash, Portal and others. The game Manifold Garten is new to me, fine for me that you compare a PS5 game :-) Of course I will change the 35Kb memory layout setup, my...
by fleischgemuese
Fri Jan 05, 2024 1:57 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2024
Replies: 3
Views: 11080

VIC-20 Software Releases of 2024

Name: FiZZ Author : Andy Daumann Genre : Puzzle Plattformer Code : Turbo Rascal (TRSE) Requirements : VIC-20, +3 5 KB RAM Expansion, Joystick, Floppy Drive https://img.itch.zone/aW1hZ2UvMjQ0NjMyNi8xNDQ5NDIxMS5wbmc=/original/AJlP%2BV.png Description : "FiZZ" is a unique platform puzzle gam...
by fleischgemuese
Wed Jan 03, 2024 12:16 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

Mayhem wrote: Sat Dec 30, 2023 2:00 pm We reviewed FiZZ in the last issue of Zzap64, hope you enjoyed it (I certainly did!)
Thank you for reviewing it, I Didn’t know it yet. Could you send me the article?
by fleischgemuese
Mon Jan 01, 2024 4:51 am
Forum: Programming
Topic: Double buffering screen bitmap
Replies: 22
Views: 8557

Re: Double buffering screen bitmap

Hi, I'm not really using Assembler but I can show you how I did double buffering using TurboRascal (TRSE). Maybe it helps: (A) Memory setup I used $1000 and $1e00 as screen addr1/2 to switch between. The colour address is $9400 and $9600 The charset location is at $1800, and 192 chars are sufficient...
by fleischgemuese
Mon Jan 01, 2024 12:45 am
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

Re: New Game: FiZZ for Vic20 (35Kb)

Hi,
For the C64 I have added a level builder for FiZZ as external Tool, you can edit a JSON file with new Levels and transform into a disk file . Any interest to add it for vic 20 too?

Andreas
by fleischgemuese
Fri Dec 29, 2023 11:55 pm
Forum: Games
Topic: New Game: FiZZ for Vic20 (35Kb)
Replies: 20
Views: 6680

New Game: FiZZ for Vic20 (35Kb)

Dear all, I would like to annouce my new Vic20 game. It is called FiZZ ported from my C64 version. It is a challenging puzzle plattformer with a lot of game mechanics, you can switch gravity in all four directions, have a laser mechanic, portals etc. The game has a single player and Co-Op with 47 si...