Search found 13 matches
- Sun May 12, 2024 7:46 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
Re: New Game: FiZZ for Vic20 (35Kb)
With Version 1.0.3 the multiplayer levels are working again...
- Sat Feb 24, 2024 2:59 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
Re: New Game: FiZZ for Vic20 (35Kb)
Hello,
I added the TRSE source code for FiZZ on github and added a workaround for a compiler bug... now it is working again.
https://github.com/adaumann/fizz20
Andy
I added the TRSE source code for FiZZ on github and added a workaround for a compiler bug... now it is working again.
https://github.com/adaumann/fizz20
Andy
- Thu Feb 01, 2024 12:30 pm
- Forum: Games
- Topic: New Game: Emu's Massive Hunt (WIP)
- Replies: 76
- Views: 11186
Re: New Game: Emu's Massive Hunt (WIP)
Hi Andy, Looks really cool, the movements of the player is very nice implemented. I question myself how the gameplay might be, is it more jump and run or are you planning some puzzles in metrovania style? Maybe you need some more elements beside the enemies… like switches, doors, boxes and a bit of ...
- Thu Jan 18, 2024 3:17 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
Re: New Game: FiZZ for Vic20 (35Kb)
Some feedback from me. (I have only tested the one-player, one char levels) Pressing up for jump while pushing left or right (i.e. a long jump or running jump) is inconsistently handled. Left results in a flying jump, right in no jump at all. (I do understand that long jumps over chasms, as typical...
- Thu Jan 11, 2024 1:11 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
Re: New Game: FiZZ for Vic20 (35Kb)
FiZZ will get an extensive playthrough on original hardware this weekend, [...] So we did on Sunday evening. After roughly 1 1/2 hours, we arrived at Level 22 ... https://dateipfa.de/.Public/denial/images/games/FiZZ_Level_22.jpg ... but then, the delivery boy rang the bell and brought the lunch ord...
- Wed Jan 10, 2024 9:44 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
- Tue Jan 09, 2024 1:06 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
Re: New Game: FiZZ for Vic20 (35Kb)
I solved some level 9 but now I am stuck on level 12 :mrgreen: There are so many new elements introduced in these levels that I have not really come to grips with yet. But I do appreciate the text hints that are specific to each level! They are a nice touch and add some storytelling as well as much...
- Sat Jan 06, 2024 2:46 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
Re: New Game: FiZZ for Vic20 (35Kb)
Thank you very much for the feedback to my game! The inspiration for the game has many sources, mostly Sutef but also Deflektor, Boulderdash, Portal and others. The game Manifold Garten is new to me, fine for me that you compare a PS5 game :-) Of course I will change the 35Kb memory layout setup, my...
- Fri Jan 05, 2024 1:57 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2024
- Replies: 3
- Views: 11080
VIC-20 Software Releases of 2024
Name: FiZZ Author : Andy Daumann Genre : Puzzle Plattformer Code : Turbo Rascal (TRSE) Requirements : VIC-20, +3 5 KB RAM Expansion, Joystick, Floppy Drive https://img.itch.zone/aW1hZ2UvMjQ0NjMyNi8xNDQ5NDIxMS5wbmc=/original/AJlP%2BV.png Description : "FiZZ" is a unique platform puzzle gam...
- Wed Jan 03, 2024 12:16 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
- Mon Jan 01, 2024 4:51 am
- Forum: Programming
- Topic: Double buffering screen bitmap
- Replies: 22
- Views: 8557
Re: Double buffering screen bitmap
Hi, I'm not really using Assembler but I can show you how I did double buffering using TurboRascal (TRSE). Maybe it helps: (A) Memory setup I used $1000 and $1e00 as screen addr1/2 to switch between. The colour address is $9400 and $9600 The charset location is at $1800, and 192 chars are sufficient...
- Mon Jan 01, 2024 12:45 am
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
Re: New Game: FiZZ for Vic20 (35Kb)
Hi,
For the C64 I have added a level builder for FiZZ as external Tool, you can edit a JSON file with new Levels and transform into a disk file . Any interest to add it for vic 20 too?
Andreas
For the C64 I have added a level builder for FiZZ as external Tool, you can edit a JSON file with new Levels and transform into a disk file . Any interest to add it for vic 20 too?
Andreas
- Fri Dec 29, 2023 11:55 pm
- Forum: Games
- Topic: New Game: FiZZ for Vic20 (35Kb)
- Replies: 20
- Views: 6680
New Game: FiZZ for Vic20 (35Kb)
Dear all, I would like to annouce my new Vic20 game. It is called FiZZ ported from my C64 version. It is a challenging puzzle plattformer with a lot of game mechanics, you can switch gravity in all four directions, have a laser mechanic, portals etc. The game has a single player and Co-Op with 47 si...