Search found 183 matches

by MrSterlingBS
Mon May 06, 2024 3:07 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 610
Views: 164412

Re: In the making: Arukanoido – an Arkanoid clone

I have a few questions about the sprites.
Have you programmed your own routine and how many sprites can be displayed at the same time?
I've counted ten so far. Is that right?

BR Sven

PS: The quality of the game is one of the best on the VIC-20, in my opinion.
by MrSterlingBS
Sun May 05, 2024 3:02 pm
Forum: Programming
Topic: PRINT 32-bit integer numbers
Replies: 5
Views: 218

Re: PRINT 32-bit integer numbers

I think i have it. Thanks for the tipps.
vice-screen-2024050522591796.png
vice-screen-2024050522591796.png (2 KiB) Viewed 119 times
by MrSterlingBS
Sun May 05, 2024 9:49 am
Forum: Programming
Topic: PRINT 32-bit integer numbers
Replies: 5
Views: 218

Re: PRINT 32-bit integer numbers

This is the code so far... I used one of the multiply routines from Toby Lobster... only to play around with them. CLRSCR equ $E55F WRTF equ $E742 ; faster print MVFACC equ $dba2 FLPINT equ $D1BF STROUT equ $CB1E PRTFIX equ $DDCD ; values form 0 to 65000 X - low; A - high STACK equ $0100 *=$1201 dB ...
by MrSterlingBS
Sun May 05, 2024 7:57 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 610
Views: 164412

Re: In the making: Arukanoido – an Arkanoid clone

:D :D :D

Super game, but very very difficult...
by MrSterlingBS
Sun May 05, 2024 7:46 am
Forum: Programming
Topic: PRINT 32-bit integer numbers
Replies: 5
Views: 218

PRINT 32-bit integer numbers

Hello,

I like to print 32bit integer numbers in assembly.
I read the example on codebase64.org but I don't get correct results. Can anyone help here?

https://codebase64.org/doku.php?id=base ... _to_string
vice-screen.png
vice-screen.png (2.18 KiB) Viewed 218 times

Thank you in advance
Sven
by MrSterlingBS
Thu May 02, 2024 3:29 am
Forum: Programming
Topic: 3D Stars
Replies: 14
Views: 969

Re: 3D Stars

Okay, sorry for the double post. I have found my mistake. The value 1/Z ist calculated in a range from 4-255, if we reduce it to the maxium x value of 168 the routine works fine. Additionally, a second table with 1/Z for Y should be created. :mrgreen: PROJTAB ;byte $FF,$F0 ; 255, 240 ;byte $E8,$D5,$...
by MrSterlingBS
Thu May 02, 2024 2:06 am
Forum: Programming
Topic: 3D Stars
Replies: 14
Views: 969

Re: 3D Stars

I still have some questions about the 65C02 processor and its instructions.

STZ $20
is the same like
LDA #$00 / STA $20

PHX = STX $FB
PLX = LDX $FB

This ist not clear to me:
BRA XXXX

CLV
BVC XXXX

or can i write
JMP XXXX

***
by MrSterlingBS
Thu May 02, 2024 1:52 am
Forum: Programming
Topic: 3D Stars
Replies: 14
Views: 969

Re: 3D Stars

Hi, I found a great example of the 3D Stars on the following page. https://8bitshack.org/post/starfield/ After transferring to the VIC 20 I ran into some problems. The program collapses at some point. If anyone has the time and desire to take a look at it that would be really great. Many greetings a...
by MrSterlingBS
Mon Apr 29, 2024 2:48 pm
Forum: Programming
Topic: 3D Stars
Replies: 14
Views: 969

Re: 3D Stars

I like this demo much! :mrgreen:
by MrSterlingBS
Fri Apr 26, 2024 1:11 am
Forum: Programming
Topic: 3D Stars
Replies: 14
Views: 969

3D Stars

Hello, i have converted the 3D Stars routine from the fridge http://www.ffd2.com/fridge/chacking/c=hacking16.txt to VIC BASIC with the MG expansion from Mike. It is so slow. :shock: Does anyone have an idea how to speed this up in BASIC? This is the original code. 10 rem starfield 15 mode16:gron16 2...
by MrSterlingBS
Fri Apr 26, 2024 1:02 am
Forum: Games
Topic: WIP: Bubble Bobble
Replies: 22
Views: 2056

Re: WIP: Bubble Bobble

Hi, i think the Commodore VIC20: Software Sprite Stack library is the best address for this. We have no in game scrolling, except when the level changes and I can do that in Assembler. ;-) Or see the book "Programing the VIC" from Compute! on page 390 and 400. I found a comparison video fr...
by MrSterlingBS
Thu Apr 25, 2024 2:23 am
Forum: Games
Topic: WIP: Bubble Bobble
Replies: 22
Views: 2056

Re: WIP: Bubble Bobble

Hi @ all,

I am very interested in implementing Bubble Bobble on the VIC. How can I support?

BR
Sven
by MrSterlingBS
Mon Apr 22, 2024 5:37 am
Forum: Other Systems
Topic: End of the Z80
Replies: 2
Views: 988

Re: End of the Z80

I have an TI-84 Plus here on my desk.

https://en.wikipedia.org/wiki/TI-84_Plus_series

The Z80 is alive!


:mrgreen:
by MrSterlingBS
Mon Apr 22, 2024 1:10 am
Forum: Programming
Topic: Sprites in ML
Replies: 55
Views: 25529

Re: Sprites in ML

My Assembler load the program with Load"Demo",8 ant not with ,8,1.
Could that be the error?
And how do I change my basic stub to load the program with .8.1?
by MrSterlingBS
Mon Apr 22, 2024 1:04 am
Forum: Programming
Topic: Sprites in ML
Replies: 55
Views: 25529

Re: Sprites in ML

Good morning, thanks a lot for your help. Bur, it wont run. If i run the program from my assembler compiler the same failure occurs. The data of the sprite is not correct. If i change the register $9005 from $F0 (240) to $FE (254) the start text cannot be seen. And vice versa I see the text but the ...