Hello,
in BASIC we write PRINT SQR(3) and get the result 1.73205081.
how can i print the sqr to screen with the ROM calls?
BR
Sven
Have Fun!
Search found 194 matches
- Wed Mar 01, 2023 6:43 am
- Forum: Programming
- Topic: How to use floating point routines?
- Replies: 14
- Views: 2350
- Wed Mar 01, 2023 2:51 am
- Forum: Games
- Topic: GUMBALL R.S. Moser
- Replies: 5
- Views: 2268
Re: GUMBALL R.S. Moser
Hi Marco,
now it should work.
here are the two files from my above posts.
If you need some help please send a PM.
BR
Sven
now it should work.
here are the two files from my above posts.
If you need some help please send a PM.
BR
Sven
- Wed Mar 01, 2023 2:44 am
- Forum: Programming
- Topic: Duane Later Honorary Remix Compo?
- Replies: 24
- Views: 5926
Re: Duane Later Honorary Remix Compo?
Hi Michael,
thanks a lot for this explanation. That will help.
I wondered why i can not share my GUMBALL code with Marco in a nother post.
Thanks again for the warm welcome.
Best regards
Sven
thanks a lot for this explanation. That will help.
I wondered why i can not share my GUMBALL code with Marco in a nother post.
Thanks again for the warm welcome.
Best regards
Sven
- Wed Mar 01, 2023 2:37 am
- Forum: Games
- Topic: GUMBALL R.S. Moser
- Replies: 5
- Views: 2268
Re: GUMBALL R.S. Moser
Hi Marco,
i can not upload the files. I need some help from the admin, i think.
To Drag&Drop dont work.
BR
Sven
i can not upload the files. I need some help from the admin, i think.
To Drag&Drop dont work.
BR
Sven
- Tue Feb 28, 2023 7:56 am
- Forum: Programming
- Topic: Easy 6502 example codes
- Replies: 1
- Views: 472
Re: Easy 6502 example codes
Here is another code snipet from easy 6502 * = $A000 dw ProgramStart dw ProgramStart db $41,$30,$C3,$C2,$CD ;ROM Header ProgramStart: sei ; Stop interrupt ScreenInit: ldx #16 ;We're going to copy 16 registers ScreenInitAgain: dex lda VicScreenSettings,x ;Get A parameter sta $9000,x ;Store to the vid...
- Tue Feb 28, 2023 7:24 am
- Forum: Programming
- Topic: Sprites in ML
- Replies: 55
- Views: 27464
Re: Sprites in ML
; Important Sprite-Imation Registers ; SPRITE NUMBER ; FUNCTION 0 1 2 3 ; ----------------------------------------------------------------------------- ; Location of sprite data $02D0 $02D1 $02D2 $02D3 ; ; Position of sprite on screen (X) $02DA $02DC $02DE $02E0 ; ; Position of sprite on screen (Y)...
- Tue Feb 28, 2023 7:19 am
- Forum: Programming
- Topic: Sprites in ML
- Replies: 55
- Views: 27464
Re: Sprites in ML
Hi at all,
is there some progress on the topic?
I am very interested in this sub routine.
BR
Sven
Have fun!
is there some progress on the topic?
I am very interested in this sub routine.
BR
Sven
Have fun!
- Tue Feb 28, 2023 7:02 am
- Forum: Announcement Board
- Topic: For new users - make a post or say hello
- Replies: 66
- Views: 32500
Re: For new users - make a post or say hello
Hi at all,
greetings from Germany, Braunschweig.
BR
Sven
greetings from Germany, Braunschweig.
BR
Sven
- Tue Feb 28, 2023 6:14 am
- Forum: Programming
- Topic: A sample programming session in VICMON
- Replies: 32
- Views: 20081
Re: A sample programming session in VICMON
But i have a question.
Why can we use the data tables in the code? And why jumps the printing routine to the next data?
Is there an explanation about it?
BR Sven
Why can we use the data tables in the code? And why jumps the printing routine to the next data?
Is there an explanation about it?
BR Sven
- Tue Feb 28, 2023 6:12 am
- Forum: Programming
- Topic: A sample programming session in VICMON
- Replies: 32
- Views: 20081
Re: A sample programming session in VICMON
Thanks a lot for the very good lession.
I read something in the KERNAL-ROM comments,...
It is also possible to jump directly to the PRINT ON SCREEN SUB ROUTINE $E742
This will save some cycles.
BR Sven
Have fun!
I read something in the KERNAL-ROM comments,...
It is also possible to jump directly to the PRINT ON SCREEN SUB ROUTINE $E742
This will save some cycles.
BR Sven
Have fun!
- Tue Feb 28, 2023 5:34 am
- Forum: Games
- Topic: GUMBALL R.S. Moser
- Replies: 5
- Views: 2268
Re: GUMBALL R.S. Moser
And here is a little better version with some upgrades. - Wait for Raster - Stop interrupt - faster keyboard inputs - use of zero page entries in stead of normal memory - faster and less memory - use of tables for very fast print on screen - more colors Use the keys k - right h - left w - up d - dow...
- Tue Feb 28, 2023 5:22 am
- Forum: Games
- Topic: GUMBALL R.S. Moser
- Replies: 5
- Views: 2268
GUMBALL R.S. Moser
Dear Sirs, here you will find the GUMBALL maschine language game from the book Compute´s second book of VIC by R.S. Moser. This programm help me to understand the 6502 and VIC language. I hope it help somebody else. * = $1001 ; BASIC program to boot the machine language code db $0b, $10, $0a, $00, $...
- Tue Feb 28, 2023 4:56 am
- Forum: Programming
- Topic: Easy 6502 example codes
- Replies: 1
- Views: 472
Easy 6502 example codes
Hello folks, I'm new to the forum and in the process of learning a little bit more about the 6502. Nick Morgan's page 6502 https://skilldrick.github.io/easy6502/ was a good place to start. I tried to port some programs to the VIC 20 from the http://www.6502asm.com page. Unfortunately I don't get it ...
- Tue Feb 28, 2023 4:37 am
- Forum: Programming
- Topic: Duane Later Honorary Remix Compo?
- Replies: 24
- Views: 5926
Re: Duane Later Honorary Remix Compo?
Hello, after a lot of years,... here is my Basic Version of KC. It is faster then the original. Have fun Sven The SpeedTimer can be cleared, of course. 0 c=7812:dimb(12):l=c:n=36878:o=36877:m=102:p=32:h=160 1 k=8178:q=7746:z1=23:z2=24:z3=25:f=44:f1=45:f2=46:f3=47 2 e=1:e1=2:e2=3:sn=8157:ha=128:el=11...