Search found 62 matches

by aitsch
Thu Apr 17, 2025 11:52 pm
Forum: Programming
Topic: Discussion about TinyASM: a new VIC20 Assembler
Replies: 5
Views: 1165

Re: Discussion about TinyASM: a new VIC20 Assembler

Can this be used for practicing assembler on a real VIC 20? :D Yes, but you must not use a memory extension. You can enter your code directly into the VIC20 and test it immediately (F1 key). However, you should definitely watch the corresponding video first. Let me know how well you get on with the...
by aitsch
Mon Mar 03, 2025 1:09 pm
Forum: Programming
Topic: Discussion about TinyASM: a new VIC20 Assembler
Replies: 5
Views: 1165

Re: Discussion about TinyASM: a new VIC20 Assembler

I've uploaded vers. 1.1. changes: 138 bytes more memory for code ($18a7 to $1dff = 1368 bytes) in disk version minor bug fixes an extra tape version with the possibility to write code starting at address $1973 or further back. (included as .tap and .wav file) funfact: 1973 is my year of birth :D (bu...
by aitsch
Sun Mar 02, 2025 6:26 am
Forum: Games
Topic: Skramble! by R.W. Stevens on R36S Handheld
Replies: 6
Views: 1375

Re: Skramble! by R.W. Stevens on R36S Handheld

Thanks Mike & tlr for your help.

I've tried tlr's .prg-file and it works well.
PXL_20250302_122219018.jpg
good job!
by aitsch
Sat Mar 01, 2025 9:29 am
Forum: Games
Topic: Skramble! by R.W. Stevens on R36S Handheld
Replies: 6
Views: 1375

Skramble! by R.W. Stevens on R36S Handheld

I bought an R36S handheld and I'm happy with it so far. But the VIC20 emulator seems to have problems when a program tries to load additional data from .TAP files. My favorite game from my youth was Skramble! by R.W. Stevens (Terminal Software) , I can only find it as a .TAP file and it loads additi...
by aitsch
Fri Jan 03, 2025 10:38 am
Forum: Programming
Topic: Discussion about TinyASM: a new VIC20 Assembler
Replies: 5
Views: 1165

Discussion about TinyASM: a new VIC20 Assembler

Is it a monitor or an assembler? I don't know but I call it an assembler. TINYASM is an assembler for the unexpanded VIC20, which can be loaded directly from disk without a module or memory expansion. It's my assembly project from 2024. I think, it's good enought now for the first release. The whole...
by aitsch
Fri Jan 03, 2025 10:25 am
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2025
Replies: 5
Views: 12407

VIC-20 Software Releases of 2025

Title : TinyASM Platform : Commodore Unexpanded VIC-20 Media : .D64 / .prg file Video : PAL/NTSC Software type : Assembler / code editor Written by : Henner Kessler Release date : January 2025 Language used : Assembler https://youtu.be/D-vyuzpaASA Description : TINYASM is probably more of a code ed...
by aitsch
Sun Dec 01, 2024 6:15 am
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2024
Replies: 17
Views: 29275

Re: VIC-20 Software Releases of 2024

Title : Jumpin'Claus Platform : Commodore Unexpanded VIC-20 Media : .D64 / .prg file Video : PAL/NTSC Interface : Joystick Software type : Jump'n Run Written by : Henner Kessler Release date : December 2023 Language used : 100% BASIC v.2 In keeping with the start of the Christmas season, I would li...
by aitsch
Mon Oct 07, 2024 2:31 pm
Forum: Programming
Topic: How do you decide how much memory can be forked off the stack for your own code?
Replies: 1
Views: 1394

How do you decide how much memory can be forked off the stack for your own code?

if I am correctly informed, you can store own code on the stack from address $0140 upwards. How do you decide how much memory can be forked off the stack for your own code? In my current project I have 77 bytes on the stack and I have no idea whether this is okay :roll: What is your procedure for de...
by aitsch
Fri May 31, 2024 10:55 am
Forum: Programming
Topic: scroll routine $e975 (59765 in basic) doesn't work reliable for me
Replies: 5
Views: 3359

Re: scroll routine $e975 (59765 in basic) doesn't work reliable for me

here is the .prg file of the programm. after switching between up and down the $975-routine starts with scrolling 2 lines and continues with 1 line. but i don't think there is a chance to affect the kernal. i always try to save bytes by using kernal routines but in this case it seems that i have to ...
by aitsch
Fri May 31, 2024 10:25 am
Forum: Programming
Topic: scroll routine $e975 (59765 in basic) doesn't work reliable for me
Replies: 5
Views: 3359

Re: scroll routine $e975 (59765 in basic) doesn't work reliable for me

yep, i understand that for the basic start screen or basic lines. but here is an example code (i'm afraid i've mixed up 'up' and 'down'): *=$1001 !byte $0b,$08, $00,$00, $9e, $34, $36, $30, $30, $00,$00, $00 SCROLL_DOWN = $e975 SCROLL_UP = $ea08 *=$11f8 ; some initial things lda #9 sta $900f ldy #21...
by aitsch
Fri May 31, 2024 8:26 am
Forum: Programming
Topic: scroll routine $e975 (59765 in basic) doesn't work reliable for me
Replies: 5
Views: 3359

scroll routine $e975 (59765 in basic) doesn't work reliable for me

after a long break i have started a new vic20 project and immediately i run into the first problems :roll: The scroll routine $e975 (59765 in basic) always scrolls two lines the first time it is called. On the next calls, it scrolls single lines as it should do. I have not yet found out when two lin...
by aitsch
Fri Jan 21, 2022 12:34 pm
Forum: Programming
Topic: Does the basic interpreter eat up my bytes?
Replies: 5
Views: 1592

Re: Does the basic interpreter eat up my bytes?

Hi Mike, thanks for your help. ... I'm sorry, but this is really basic (in the actual sense of fundamental, not the language's name errorneously written in lower case) knowledge when you go about redefining characters! ... I'm also sorry about my fundamental knowledge basic gaps but that is the reas...
by aitsch
Fri Jan 21, 2022 9:40 am
Forum: Programming
Topic: Does the basic interpreter eat up my bytes?
Replies: 5
Views: 1592

Does the basic interpreter eat up my bytes?

for a basic project i move the character memory to $1c00 and place my 8 custom character directly behind the screen (7680 - 64). the basic code can have all bytes before my 8 characters. for a while the programm runs ok but after a while my characters are changing step by step. there is no POKE comm...
by aitsch
Mon May 24, 2021 2:44 am
Forum: Games
Topic: Three more games for unexpanded VIC - Edition #3
Replies: 9
Views: 2252

Re: Three more games for unexpanded VIC - Edition #3

all these games are fantastic.
Simple gameplay with lot of fun.

I like the light effects in the oil game grafics and look forward to see more games in future.

Unexpanded rocks 🤘
by aitsch
Fri Jan 29, 2021 7:46 am
Forum: Games
Topic: VICARATE 3.5 is released
Replies: 13
Views: 5804

Re: VICARATE 3.5 is released

oh, nice!
but i didn't understand what they were saying.