Search found 54 matches
- Mon Jul 20, 2020 9:33 am
- Forum: Programming
- Topic: does the protovision 4 player adapter work with the vic?
- Replies: 20
- Views: 1304
does the protovision 4 player adapter work with the vic?
hi everyone, for my current project it would be nice to have multi joystick support for 2 players. i have the protovision 4 player interface here. so it is my prefered device to solve this wish. in the description there is no compatibility with the vic-20 mentioned but "hope dies last!" :P...
- Thu Jul 09, 2020 11:37 am
- Forum: Programming
- Topic: registers $030c-$030e
- Replies: 6
- Views: 497
Re: registers $030c-$030e
ahhh thx.
so that means, it is not possible to have "direct access" to the X/Y registers
so that means, it is not possible to have "direct access" to the X/Y registers
- Thu Jul 09, 2020 10:04 am
- Forum: Programming
- Topic: registers $030c-$030e
- Replies: 6
- Views: 497
registers $030c-$030e
hi folks, i 've read in the programmer's reference guide that the registers $030c-$030e are the satorage areas for .A, .X, .Y registers. Unbenannt.png my first understanding was that i have direct access to the a,x,y registers but a ldx #$01 does not store the value 1 in $030d. the same (not) for ld...
- Tue Jun 09, 2020 2:36 am
- Forum: Programming
- Topic: Union Jack / lock-down challenge, draw your country's flag..
- Replies: 17
- Views: 1629
Re: Union Jack / lock-down challenge, draw your country's flag..
pirates.png I've always wanted to try out custom and rom characters in a mixed mode :wink: *=$1001 !byte $0b,$08, $e2,$07, $9e, $20, $34, $36, $30, $32, $00,$00, $00 *=$11fa ; char pointer to $1c00 / screen to $100 / screen color to $9400 lda $9002 and #%01111111 sta $9002 lda #%11001111 sta $9005 ...
- Mon Jun 08, 2020 12:12 pm
- Forum: Programming
- Topic: Union Jack / lock-down challenge, draw your country's flag..
- Replies: 17
- Views: 1629
Re: Union Jack / lock-down challenge, draw your country's flag..
For the best placement i've used a single character star, a horizontal halfed and a vertical halfed star. These are the custom characters.
- Mon Jun 08, 2020 10:26 am
- Forum: Programming
- Topic: Union Jack / lock-down challenge, draw your country's flag..
- Replies: 17
- Views: 1629
Re: Union Jack / lock-down challenge, draw your country's flag..
europe.png not really one country 8) *=$1001 !byte $0b,$08, $e2,$07, $9e, $20, $34, $31, $31, $30, $00,$00, $00 screen=$1e49 color=$9649 ; --------- init ----------- lda #$fe ; custom char har at $1800 sta $9005 lda #147 jsr $ffd2 ;cpy char rom ldx #1 ldy #0 .rom_char lda $8000,y .cust_char sta $18...
- Wed Apr 29, 2020 1:31 pm
- Forum: Games
- Topic: Re: New Release: Turtle RescueBot
- Replies: 12
- Views: 1993
Re: New Release: Turtle RescueBot
nice grafics, sound and the gameplay is also really good.
i like it.
.. and it is for an unexpanded machine !!
is it a port of an existing game or your own idea?
more from that, pls
aitsch
i like it.
.. and it is for an unexpanded machine !!
is it a port of an existing game or your own idea?
more from that, pls
aitsch
- Sun Apr 19, 2020 8:46 am
- Forum: Programming
- Topic: is there a trick to overlap characters
- Replies: 6
- Views: 607
Re: is there a trick to overlap characters
hi tokra, thanks for your answer. i'm programming in 6502-assembly for more or less 1 year. so i am a rookie in coding the vic. i've heard from this sprite api but it is very complex and not so easy to understand. for this api an ram extension of 8kb is recommended. the level here is very high but i...
- Sun Apr 19, 2020 5:08 am
- Forum: Programming
- Topic: is there a trick to overlap characters
- Replies: 6
- Views: 607
Re: is there a trick to overlap characters
thanks for your answers. now i know there is no spuky and magic trick outside to overlap characters. what i already knew is, that there are no hardware sprites in VIC-I chip but thanks for reminding :wink: i've played around with ORA to overlap a moving character with background grafics, inspired of...
- Fri Apr 17, 2020 10:35 am
- Forum: Programming
- Topic: is there a trick to overlap characters
- Replies: 6
- Views: 607
is there a trick to overlap characters
one of the most frustrating fact for me when i programming games for the vic-20 is that there seems to be no possibility to overlap the grafics (characters). today i've looked some youtube videos about "new" games for vics and it seems that some titles make these overlaps of their characte...
- Thu Apr 09, 2020 12:13 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2020
- Replies: 30
- Views: 45884
Re: VIC-20 Software Releases of 2020
Title : SQUADRON Requirements : PAL/NTSC VIC20 (unexpanded), Joystick, Tape drive or Floppy Author : Henner Kessler Code : Assembly Released : 09.04.2020 Genre : Shooter Supplementary note : This game doesn't work with an plugged-in RAM expansion Description : https://youtu.be/LfeP7CxvGXM try to sh...
- Wed Apr 08, 2020 3:26 am
- Forum: Games
- Topic: could someone proofread my english manual, please
- Replies: 1
- Views: 250
Re: could someone proofread my english manual, please
done!
many thanks to srowe
aitsch
many thanks to srowe
aitsch
- Wed Apr 08, 2020 12:56 am
- Forum: Games
- Topic: could someone proofread my english manual, please
- Replies: 1
- Views: 250
could someone proofread my english manual, please
hi everyone, i've finished my current game and wrote an small english manual for it. but my english is only school english, so my manual has some gramma and syntax issues and maybe sounds like written from a 13 year old teen. could someone with first lanuage "english" be so kind an proofre...
- Sat Mar 28, 2020 8:04 am
- Forum: Programming
- Topic: I need help from a VIC20-ntsc owner
- Replies: 18
- Views: 1692
Re: I need help from a VIC20-ntsc owner
hi everyone, nice to see, that the forum is back! i'm still looking for voluntary ntsc-testers for my project. the code itself is nearly complete tested by pal users and hopefully free of bugs. the only things to test are the screen dimensions and the general base functions. please pm me if you are ...
- Sun Mar 15, 2020 3:27 pm
- Forum: Emulation and Cross Development
- Topic: how to convert a .prg to .t64 ?
- Replies: 4
- Views: 471