Search found 54 matches

by aitsch
Mon Jul 20, 2020 9:33 am
Forum: Programming
Topic: does the protovision 4 player adapter work with the vic?
Replies: 20
Views: 1304

does the protovision 4 player adapter work with the vic?

hi everyone, for my current project it would be nice to have multi joystick support for 2 players. i have the protovision 4 player interface here. so it is my prefered device to solve this wish. in the description there is no compatibility with the vic-20 mentioned but "hope dies last!" :P...
by aitsch
Thu Jul 09, 2020 11:37 am
Forum: Programming
Topic: registers $030c-$030e
Replies: 6
Views: 497

Re: registers $030c-$030e

ahhh :idea: thx.

so that means, it is not possible to have "direct access" to the X/Y registers :!: :?:
by aitsch
Thu Jul 09, 2020 10:04 am
Forum: Programming
Topic: registers $030c-$030e
Replies: 6
Views: 497

registers $030c-$030e

hi folks, i 've read in the programmer's reference guide that the registers $030c-$030e are the satorage areas for .A, .X, .Y registers. Unbenannt.png my first understanding was that i have direct access to the a,x,y registers but a ldx #$01 does not store the value 1 in $030d. the same (not) for ld...
by aitsch
Tue Jun 09, 2020 2:36 am
Forum: Programming
Topic: Union Jack / lock-down challenge, draw your country's flag..
Replies: 17
Views: 1629

Re: Union Jack / lock-down challenge, draw your country's flag..

pirates.png I've always wanted to try out custom and rom characters in a mixed mode :wink: *=$1001 !byte $0b,$08, $e2,$07, $9e, $20, $34, $36, $30, $32, $00,$00, $00 *=$11fa ; char pointer to $1c00 / screen to $100 / screen color to $9400 lda $9002 and #%01111111 sta $9002 lda #%11001111 sta $9005 ...
by aitsch
Mon Jun 08, 2020 12:12 pm
Forum: Programming
Topic: Union Jack / lock-down challenge, draw your country's flag..
Replies: 17
Views: 1629

Re: Union Jack / lock-down challenge, draw your country's flag..

For the best placement i've used a single character star, a horizontal halfed and a vertical halfed star. These are the custom characters.
by aitsch
Mon Jun 08, 2020 10:26 am
Forum: Programming
Topic: Union Jack / lock-down challenge, draw your country's flag..
Replies: 17
Views: 1629

Re: Union Jack / lock-down challenge, draw your country's flag..

europe.png not really one country 8) *=$1001 !byte $0b,$08, $e2,$07, $9e, $20, $34, $31, $31, $30, $00,$00, $00 screen=$1e49 color=$9649 ; --------- init ----------- lda #$fe ; custom char har at $1800 sta $9005 lda #147 jsr $ffd2 ;cpy char rom ldx #1 ldy #0 .rom_char lda $8000,y .cust_char sta $18...
by aitsch
Wed Apr 29, 2020 1:31 pm
Forum: Games
Topic: Re: New Release: Turtle RescueBot
Replies: 12
Views: 1993

Re: New Release: Turtle RescueBot

nice grafics, sound and the gameplay is also really good.
i like it.

.. and it is for an unexpanded machine !!

is it a port of an existing game or your own idea?

more from that, pls

aitsch
by aitsch
Sun Apr 19, 2020 8:46 am
Forum: Programming
Topic: is there a trick to overlap characters
Replies: 6
Views: 607

Re: is there a trick to overlap characters

hi tokra, thanks for your answer. i'm programming in 6502-assembly for more or less 1 year. so i am a rookie in coding the vic. i've heard from this sprite api but it is very complex and not so easy to understand. for this api an ram extension of 8kb is recommended. the level here is very high but i...
by aitsch
Sun Apr 19, 2020 5:08 am
Forum: Programming
Topic: is there a trick to overlap characters
Replies: 6
Views: 607

Re: is there a trick to overlap characters

thanks for your answers. now i know there is no spuky and magic trick outside to overlap characters. what i already knew is, that there are no hardware sprites in VIC-I chip but thanks for reminding :wink: i've played around with ORA to overlap a moving character with background grafics, inspired of...
by aitsch
Fri Apr 17, 2020 10:35 am
Forum: Programming
Topic: is there a trick to overlap characters
Replies: 6
Views: 607

is there a trick to overlap characters

one of the most frustrating fact for me when i programming games for the vic-20 is that there seems to be no possibility to overlap the grafics (characters). today i've looked some youtube videos about "new" games for vics and it seems that some titles make these overlaps of their characte...
by aitsch
Thu Apr 09, 2020 12:13 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2020
Replies: 30
Views: 45884

Re: VIC-20 Software Releases of 2020

Title : SQUADRON Requirements : PAL/NTSC VIC20 (unexpanded), Joystick, Tape drive or Floppy Author : Henner Kessler Code : Assembly Released : 09.04.2020 Genre : Shooter Supplementary note : This game doesn't work with an plugged-in RAM expansion Description : https://youtu.be/LfeP7CxvGXM try to sh...
by aitsch
Wed Apr 08, 2020 3:26 am
Forum: Games
Topic: could someone proofread my english manual, please
Replies: 1
Views: 250

Re: could someone proofread my english manual, please

done!

many thanks to srowe :!:

aitsch
by aitsch
Wed Apr 08, 2020 12:56 am
Forum: Games
Topic: could someone proofread my english manual, please
Replies: 1
Views: 250

could someone proofread my english manual, please

hi everyone, i've finished my current game and wrote an small english manual for it. but my english is only school english, so my manual has some gramma and syntax issues and maybe sounds like written from a 13 year old teen. could someone with first lanuage "english" be so kind an proofre...
by aitsch
Sat Mar 28, 2020 8:04 am
Forum: Programming
Topic: I need help from a VIC20-ntsc owner
Replies: 18
Views: 1692

Re: I need help from a VIC20-ntsc owner

hi everyone, nice to see, that the forum is back! i'm still looking for voluntary ntsc-testers for my project. the code itself is nearly complete tested by pal users and hopefully free of bugs. the only things to test are the screen dimensions and the general base functions. please pm me if you are ...
by aitsch
Sun Mar 15, 2020 3:27 pm
Forum: Emulation and Cross Development
Topic: how to convert a .prg to .t64 ?
Replies: 4
Views: 471

Re: how to convert a .prg to .t64 ?

Mike wrote: Sun Mar 15, 2020 2:24 pm ...

Most probably, the simplest way to achieve this is to call the KERNAL reset routine at $FD22. :mrgreen:
hehe ... this is exactly what i'am doing at the end.

:D