Search found 225 matches
- Mon Jun 03, 2019 2:46 pm
- Forum: General Topics
- Topic: Art nouveau graphics on the VIC
- Replies: 23
- Views: 8175
Re: Art nouveau graphics on the VIC
I started from a 192x125 sized image, but then I realized that the pixel ratio was not correct on the real VIC. http://davbucci.chez-alice.fr/varie/vic20mucha/mucha.png I then had to stretch it by adopting the 176x160 pixel size. My pencil on paper copy had already a slightly less oval, and I wanted...
- Mon Jun 03, 2019 5:21 am
- Forum: General Topics
- Topic: Art nouveau graphics on the VIC
- Replies: 23
- Views: 8175
Re: Art nouveau graphics on the VIC
The silk screen aspect of Art Nouveau translates quite well to the capabilities of the VIC-20. Indeed, I found that the VIC-20 palette is quite nice for this kind of things. Some technical suggestions: you really should consider using the size of a MINIGRAFIK bitmap (160x192). This is slightly more...
- Sun Jun 02, 2019 11:29 pm
- Forum: General Topics
- Topic: Art nouveau graphics on the VIC
- Replies: 23
- Views: 8175
Re: Art nouveau graphics on the VIC
Thanks, that's it. I put colours on the flowers, but the head should definitely be of the same colour of the wings!Kweepa wrote:I found it here.
- Sun Jun 02, 2019 5:46 pm
- Forum: General Topics
- Topic: Art nouveau graphics on the VIC
- Replies: 23
- Views: 8175
Re: Art nouveau graphics on the VIC
(Crits: the eyes look a little sleepy; is that an angry anteater in the top left?) Eyes are quite difficult to draw. I have multicolour characters there and the resolution is quite low. I tried to do what I could. On the top left, I believe it's an eagle. My girlfriend noticed that it should share ...
- Sun Jun 02, 2019 5:31 pm
- Forum: General Topics
- Topic: Art nouveau graphics on the VIC
- Replies: 23
- Views: 8175
Re: Art nouveau graphics on the VIC
I don't know yet, maybe!Kweepa wrote:Another text adventure?
I copied the original picture...Kweepa wrote:Also, NSFW
- Sun Jun 02, 2019 4:39 pm
- Forum: General Topics
- Topic: Art nouveau graphics on the VIC
- Replies: 23
- Views: 8175
Art nouveau graphics on the VIC
Hi, I'm not a very good pixel artist, but this weekend I enjoyed played a little with the VIC hi res mode. I am thinking using that as a splash/loader screen for a future game. Here is the result: http://davbucci.chez-alice.fr/varie/vic20mucha/mucha_screenshot_t.jpg Here is the small program, I test...
- Thu May 09, 2019 3:28 am
- Forum: Games
- Topic: SD2IEC-Ready Games Collection (1986 onwards)
- Replies: 13
- Views: 8053
Re: SD2IEC-Ready Games Collection (1986 onwards)
Glad to see my games in the list!
You can keep DarwinNE or Davide Bucci, as you wish.
You can keep DarwinNE or Davide Bucci, as you wish.
- Thu Apr 04, 2019 3:08 pm
- Forum: Other Systems
- Topic: Plus4 / C16 CPU replacement chip
- Replies: 3
- Views: 3881
Re: Plus4 / C16 CPU replacement chip
As a Plus/4 owner*, I'm very happy to see that an alternative for a hard-to-source chip is being developed with success.
Thumbs up!
* mine still works, for the moment...
Thumbs up!
* mine still works, for the moment...
- Mon Mar 18, 2019 2:38 pm
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14684
Re: Two Days to the Race
3 languages, 7.5 platforms = update headache! Yes, things become complicated, but after all I can compile with a few "make all" commands, it's not a big deal, after all. The problem I have now is that I have to split the game in three parts for some platforms (VIC-20, Spectrum 48K, C128, ...
- Mon Mar 18, 2019 2:34 pm
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14684
Re: Two Days to the Race
I'm Italian, but having lived almost half of my life in France I'm now practically bilingual. My girlfriend is French, so I can ask her when I have doubts. However, I don't know how to handle accents and other diacritical marks on the VIC-20 and on other 8-bit machines. I must extend the character c...
- Mon Mar 18, 2019 10:25 am
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14684
Re: Two Days to the Race
Thank you very much highinfidelity and orion70! Yes, Emilia has blue eyes, I like the violet-ish shade of the VIC-20 palette. She's brave, intelligent and very determined. I quite like her; I created the character with my girlfriend, who is a historian and among other things has a richly furnished l...
- Sun Mar 17, 2019 7:51 am
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14684
Re: Two Days to the Race
I put together a graphical load menu for the 40-column version of the game.
- Tue Mar 12, 2019 2:01 am
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14684
Re: Two Days to the Race
Hi Kweepa! Thank you again for all the very useful corrections you suggested: I will implement them in a few days' time. It's not easy for a non-native English speaker to work on a text adventure game. Thank to your feedback, I think Two Days to the Race will be tremendously improved. I saw you sent...
- Mon Mar 11, 2019 4:02 pm
- Forum: Programming
- Topic: 40 column routines (split from: Two Days to the Race)
- Replies: 19
- Views: 12329
Re: 40 column routines (split from: Two Days to the Race)
Hi to all, I put together a small example here: https://github.com/DarwinNE/aws2c/tree/master/test_VIC_40ch It's not very difficult to use the 40-column console driver. The example file is as follows: #include "vic40col.h" #define BUFSIZE 38 int main(void) { char buffer[BUFSIZE]; initGraph...
- Sat Mar 09, 2019 1:13 pm
- Forum: Games
- Topic: Two Days to the Race
- Replies: 29
- Views: 14684
Re: Two Days to the Race
Kudos to Kweepa! He spotted plenty of typos and weird-sounding sentences in the first part of the game. Thanks to him, I corrected some embarrassing errors and learned quite a few expressions. Hopefully, the use of English language in part 1 of the game should now be better. I already updated the di...