Search found 18 matches
- Mon Sep 06, 2021 8:27 am
- Forum: Programming
- Topic: out of memory
- Replies: 9
- Views: 2272
Re: out of memory
i'm using tons of gosub sub routines alright, and i guess there must be one leaking somewhere. any tips on how to hunt it down?
- Fri Sep 03, 2021 10:19 am
- Forum: Programming
- Topic: out of memory
- Replies: 9
- Views: 2272
out of memory
Hey there, I'm trying to track down an out of memory error in my game.. I'm running on full memory expansion, with new character set. I've checked the memory pointers when the error occurs, they come out as: SOB: 1801 SOV: 3E8A SOA: 407B EOA: 42BE BOS: 7F68 TOM: 8000 BOS seems too close to TOM, is t...
- Tue Jul 13, 2021 2:32 am
- Forum: Programming
- Topic: Loader
- Replies: 7
- Views: 1160
Re: Loader
greetings and thanks for the help everyone! i tried pushing the load and run commands into the keybuffer, and this loaded the next prg but i still had memory problems. i also moved the EOP pointers and added the CLR, but still got errors. however, when i did this: If you move the BASIC start by chan...
- Mon Jul 12, 2021 8:08 am
- Forum: Programming
- Topic: Loader
- Replies: 7
- Views: 1160
Re: Loader
this looks great. and to put to an actual cassette, do i play the tap file out of my computer and into a tape recorder?
- Mon Jul 12, 2021 7:21 am
- Forum: Programming
- Topic: Loader
- Replies: 7
- Views: 1160
Loader
I've made a game for the vic 20 "stardrifter" it runs fine, but i need to work out how to load it properly. at the moment i have 3 programs. sd.prg - pokes a character set and prints a screen to display a title screen. then loads "data.prg" data.prg - pokes the game character set...
- Thu Feb 06, 2020 1:43 am
- Forum: Programming
- Topic: Algorithmic Music
- Replies: 6
- Views: 4738
Re: Algorithmic Music
this is so cool, thanks! i'm going to dig into this and test it. maybe i can work out how to create a harmonising note with a different voice and some percussion with the noise voice. wish me luck!
- Sun Feb 02, 2020 11:49 am
- Forum: Hardware and Tech
- Topic: Power brick differences.
- Replies: 3
- Views: 1729
Re: Power brick differences.
thank you!
so i won't try swapping out the power bricks, i tried shift/runstop and it didnt do anything.
i guess my next stop is reseating the ICs?
e
so i won't try swapping out the power bricks, i tried shift/runstop and it didnt do anything.
i guess my next stop is reseating the ICs?
e
- Sat Feb 01, 2020 3:15 am
- Forum: Hardware and Tech
- Topic: Power brick differences.
- Replies: 3
- Views: 1729
Power brick differences.
Howdy. I got a vic recently and tested it and it worked, I put it away and recently I got it out to begin testing my game.. however now I'm getting black screen of death! I'm testing components using a friends c64 and looks like my video cable and tv are working anyways. They have different power br...
- Sun Nov 17, 2019 3:38 am
- Forum: Programming
- Topic: Keyboard buffering
- Replies: 1
- Views: 2525
Keyboard buffering
hi, I've been putting more and more stuff in to an update loop, and its got to the point where its hard for the program to pick up a key input. My update looks like this, in which I'm updating game states in between updating drawing guages and calling kc=peek(197) to look for key input, hoping enoug...
- Sun Nov 17, 2019 3:30 am
- Forum: Programming
- Topic: Algorithmic Music
- Replies: 6
- Views: 4738
Re: Algorithmic Music
I can mention a couple additional tricks. The BASIC program I wrote above is a 16-step evolving sequence. You can get a 32-step sequence by setting P = 1. In this situation, the last bit is always flipped, so you get 32 repeating steps. You can set fewer than 16 steps by changing which bit is the c...
- Tue Sep 03, 2019 6:07 am
- Forum: Programming
- Topic: Algorithmic Music
- Replies: 6
- Views: 4738
Algorithmic Music
Hey has anyone ever tried anything like this on the vic?
I would love to be able to make some algorithmic music in order to have music without taking up too much code, but not sure how to translate this stuff into vic asm:
https://www.youtube.com/watch?v=qlrs2Vorw2Y
I would love to be able to make some algorithmic music in order to have music without taking up too much code, but not sure how to translate this stuff into vic asm:
https://www.youtube.com/watch?v=qlrs2Vorw2Y
- Sun Jul 21, 2019 1:53 pm
- Forum: Programming
- Topic: My BASIC Roguelike
- Replies: 7
- Views: 10685
Re: My BASIC Roguelike
Hey this game is actually really fun! I didn't mind the squirrely keys very much(you can just hold down the key). This reminds me of outpost II for the PC, which is one of my all time favorites. There are some things I can't seem to get going though. Max I was able to stay alive was 9 days(without ...
- Sun Jul 21, 2019 1:47 pm
- Forum: Programming
- Topic: Changing 8k character set
- Replies: 2
- Views: 3243
Changing 8k character set
Hi everyone, Been trying to change the character set on 8k expansion, but keep getting repeating @'s or other repeating symbols. I've got this to work on unexpanded and 3k. I know that basic program ram is in different location, so trying to accommodate for this. Here, I've tried to move the SOB and...
- Mon Jan 07, 2019 2:50 am
- Forum: Programming
- Topic: My BASIC Roguelike
- Replies: 7
- Views: 10685
My BASIC Roguelike
Hi there, I'm working on a rudimentary roguelike game and thought i would share what i've done so far with this community. It's a realtime strategy game in which the user needs to manage resources in order to grow a planetary colony and explore the planet before moving onto the the next planet. My a...
- Wed Aug 01, 2018 4:50 pm
- Forum: Programming
- Topic: peek(197) & more
- Replies: 11
- Views: 7672
Re: peek(197) & more
I think learning C is useful exercise in itself and a much nicer and more readable language than BASIC and more powerful - I wrote tank battalion in C and Misfit's games also are written in it. C will also be a good foundation for most other modern languages such as Javascript or c#. Learning the b...