Search found 81 matches
- Wed Sep 07, 2022 9:03 am
- Forum: Emulation and Cross Development
- Topic: split/OT from: Marooned
- Replies: 13
- Views: 4502
split/OT from: Marooned
Hi! chysn: I ask you to compare your text adventure engine to mine and tell me and everyone here which is better and why. I am an egotist and want to hear good things about my products but will accept negative feedback. My engines are available at https://sourceforge.net/projects/cc65extra/files/gam...
- Mon Sep 05, 2022 5:21 am
- Forum: Emulation and Cross Development
- Topic: split/OT from: Marooned
- Replies: 13
- Views: 4502
Re: Are you creating a new text adventure?
Just curious: what language are you using to build your text adventure?
- Mon Aug 29, 2022 4:39 am
- Forum: Emulation and Cross Development
- Topic: My cc65 stuff online
- Replies: 7
- Views: 3014
Re: My cc65 stuff online
Hi! I have a cc65 code module for CBM targets that prints strings with embedded tokens and expands those tokens. It is called printtok.c and available at https://sourceforge.net/projects/cc65extra/files/ui/. Try it out and tell me what you think!
- Wed Aug 24, 2022 5:12 am
- Forum: Emulation and Cross Development
- Topic: Optimize my text adventure code?
- Replies: 6
- Views: 2843
Re: Optimize my text adventure code?
I've been doing everything you mentioned except the Jolt Cola remark. :) I've also been using CBMSimpleIO to output text, as it is more efficient than cc65's console I/O library. I have some of my optimizations for cc65 at https://sourceforge.net/projects/cc65extra/files/ . I ask you to take a look ...
- Tue Aug 23, 2022 6:25 am
- Forum: Emulation and Cross Development
- Topic: Optimize my text adventure code?
- Replies: 6
- Views: 2843
Re: Optimize my text adventure code?
I'm using cc65.
- Sat Aug 13, 2022 1:48 pm
- Forum: Emulation and Cross Development
- Topic: My cc65 stuff online
- Replies: 7
- Views: 3014
cc65/Vic20 cartridge libraries
I am sorry about the SPAM, but I want to advertise my cc65/Vic20 cartridge libraries. They come in both 8k and 16k formats and 0k, 3k and 8k memory extensions. If you only want a 4k cartridge, it should be easy to modify the 8k format. Combine it with CBMSimpleIO, and you can create very small progr...
- Sun Aug 07, 2022 4:49 pm
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
You're welcome, and thanks for the compliment.
- Sat Aug 06, 2022 11:57 am
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
I can e-mail you the binaries if you want. Just PM me.
- Sat Aug 06, 2022 9:46 am
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
Hi! I have just finished and updated DirMenu with Vic20 support. It now supports the unexpanded, 3k-expanded and 8/16k-expanded Vic20s. You can find it at https://sourceforge.net/projects/cc65extra/files/ui/. Try it out!
- Thu Aug 04, 2022 2:01 pm
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
I fixed the problem: the program uses some zp addresses other than the default, and it was not preserving the extra zp space. It works now. BTW, thank you for the optimization: it only saved one byte, but one byte is good.
- Thu Aug 04, 2022 1:45 pm
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
When I type LIST, I get garbage.
- Thu Aug 04, 2022 1:39 pm
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
I tried your suggestions. One game displayed the same behavior, and two others displayed "?SYNTAX ERROR" after RUN.
- Thu Aug 04, 2022 1:06 pm
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
I admit to abusing inline assembler, and I'm sorry. I do it for efficiency: sometimes, inline assembler is both faster and smaller.
- Thu Aug 04, 2022 12:41 pm
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
Re: Port DirMenu to Vic20?
It displays the "SEARCHING FOR" and "LOADING" messages.
- Thu Aug 04, 2022 11:30 am
- Forum: Emulation and Cross Development
- Topic: Port DirMenu to Vic20?
- Replies: 26
- Views: 5195
DirMenu/Vic20/c65 bug!
Hi! I was recently working on the Vic20 ports of DirMenu and ran into a problem: it loads a program properly, but, after the loading, it displays the "ready" prompt but no cursor and no RUN command. :( The code to copy to the keyboard buffer follows: //If vic20, write LOAD command to scree...